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Re: Octane for Softimage 3.x
Posted: Thu Jun 02, 2016 1:11 pm
by gobistudio
Hi !
Just to let you know that we are VERY happy @ Gobi Studio !!!! Thank you very much

Re: Octane for Softimage 3.x
Posted: Thu Jun 02, 2016 3:56 pm
by face
gobistudio wrote:Hi !
Just to let you know that we are VERY happy @ Gobi Studio !!!! Thank you very much

Thank you

Re: Octane for Softimage 3.x
Posted: Thu Jun 02, 2016 3:57 pm
by face
With color...
Re: Octane for Softimage 3.x
Posted: Thu Jun 02, 2016 4:03 pm
by face
Now its time to update/create the (new)shaders, kernels and cameras, with new parameters.
After that, i will insert the passes and then MB, which will not realy simple.
At the end should stay volumetrics.
face
Re: Octane for Softimage 3.x
Posted: Thu Jun 02, 2016 5:31 pm
by wireframex
Re: Octane for Softimage 3.x
Posted: Fri Jun 03, 2016 6:00 pm
by face
Ok have played a little bit more with strands.
Now its possible to transfer uv´s into an "OctaneUV" attribute wich is used inside the plugin to generate the strand uv´s.
The nearly same methode was used, in the image above, to read in a texture map from the emitter to drive the strand color.
But this is a little bit unflexible because if you want to mix some textures, you need some different texturemaps and mix they with ice-math together.
So this methode is more flexible
face
Re: Octane for Softimage 3.x
Posted: Tue Jun 07, 2016 8:58 pm
by face
Here a preview of the new Render settings.
face
Re: Octane for Softimage 3.x
Posted: Wed Jun 08, 2016 8:00 am
by face
The next missing options.
The most values are renamed, so i must change the PPG event´s and also all places where the values are used.
I think also that some parameters will be added.
face
Re: Octane for Softimage 3.x
Posted: Thu Jun 16, 2016 6:04 am
by face
Next work...
Re: Octane for Softimage 3.x
Posted: Thu Jun 16, 2016 6:37 pm
by wireframex
It begins better and better
