Page 2 of 2

Re: Octane first images

Posted: Wed May 18, 2016 8:48 pm
by Refracty
Thanks for the infos.
I will check out your channel, so I can learn spanish while learning post pro tricks ;)

adanmq wrote:
Refracty wrote:Great Images.
I can really see how you enjoy Octane. It is a great software.
What do you mean with 3Way Color Correction ? Is ist the adjustment of the individual RGB curves or do you refer to a 3 step CC?
Do you use AE, PS or NUKE for the Post?
Yes, I always enjoy a new toy xD 3Way CC it´s the lift-gamma-gain (Like Davinci, COlorista for AE, etc), but you can achieve the same using curves or any other method like LUTs, presets, etc. In my opinion, if you render have correct albedos and its lineal the most important thing to do in post it´s just one simple contrast curve and some glints, blooms, etc.

I use PS and AE mainly for these images, sometimes I use Nuke (not so much these days).
I have lots of tutorials on my channel, but they are in Spanish xD

Re: Octane first images

Posted: Sat Jun 04, 2016 2:45 am
by gah5118
Incredible! You now have me on a journey to relearn/learn material creation and lighting again. I am studying your tutorials the best I can. I look forward to any other videos you do in the future. Also, I love the shader ball you are using, any chance you can export/upload an obj of it? I found it on masteringcgi, however its in MAX format and no way to bring that into maya.

Thanks in advance!!

Re: Octane first images

Posted: Sat Jun 04, 2016 7:49 am
by noldo
Thanks for all the tutorial.

Re: Octane first images

Posted: Sun Jun 05, 2016 1:21 am
by gah5118
I roughly modeled the shaderball last night. Orbx package uploaded for anyone interested. also contains a plastic material I am working on. Any advice on the settings for anything in the scene, it is more than welcomed.

Re: Octane first images

Posted: Thu Jun 16, 2016 11:45 am
by Lokken
Great rendering

Re: Octane first images

Posted: Thu Jun 16, 2016 2:36 pm
by Jorgensen
Simply amazing!