Re: i just buyed octane for 3ds max ,skp plugin is dead to me
Posted: Fri May 06, 2016 2:52 pm
THIS. But for me, Blender.pasmangiu wrote:Agree with you Smicha , but for me standalone is not a solution , once you import something in it is final , you can't really manipulate geometry , i prefer to make the geometry in sketchup , import in 3ds max, and than use the tons of libraries available for 3ds max for anturaj, if something changes in the project , and a i have to make a new presentation , i can change the geometry from max or from sketchup and reimport just that part back in 3ds max , i can make animation directly from max , i really do not need somethingelse, i wold prefer to use only sketchup and octane plugin but it's really poorly made.
For me both the standalone and the sketchup plugin are unusable .