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Re: OctaneRender® for 3ds max® v3.0a10 - 3.3 [ALPHA]
Posted: Wed May 04, 2016 4:33 pm
by paoloverona
is it only me that have different output with V3?
i tested with just 6 scenes: in three I found just really really low differences (V3 looks little darker), in other two (comparison attached) the difference is more noticeable, and in one there is a totally wrong output,
what could be?
Re: OctaneRender® for 3ds max® v3.0a10 - 3.3 [ALPHA]
Posted: Wed May 04, 2016 4:39 pm
by mark0spasic
I found bug during render if you select region render samples doesn`t update but you can see that rendering is still going on, as soon as you turn off region render samples start to raise again.
Re: OctaneRender® for 3ds max® v3.0a10 - 3.3 [ALPHA]
Posted: Wed May 04, 2016 5:41 pm
by rogerteddy
Hello,
I tried to render a very heavy scene in Max 2017 - all works fine if I use Octane VFB, but if I use the Max VFB some strange artefacts came up. I need to use the Max VFB as I need to do an animation.
PLS check out attached image!
Re: OctaneRender® for 3ds max® v3.0a10 - 3.3 [ALPHA]
Posted: Wed May 04, 2016 5:48 pm
by JimStar
rogerteddy wrote: tried to render a very heavy scene in Max 2017 - all works fine if I use Octane VFB, but if I use the Max VFB some strange artefacts came up. I need to use the Max VFB as I need to do an animation.
Yes, it has been reported previously. Looks like brand new 3ds Max 2017 bug. But I'm still investigating, perhaps I could make some workaround...
Re: OctaneRender® for 3ds max® v3.0a10 - 3.3 [ALPHA]
Posted: Wed May 04, 2016 10:18 pm
by rodrigotrovao
Why not wait till sp1 fix? Another workaround to fix an Autodesk error?
Re: OctaneRender® for 3ds max® v3.0a10 - 3.3 [OBSOLETE]
Posted: Thu May 05, 2016 6:01 am
by JimStar