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Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Thu Apr 28, 2016 6:41 am
by giacob
hi
given the new authentication system based on the OTOY accounts i have problem because i dont remeber anymore my account password since i login with facebook ,,, how i can recover my password? Can u help me?
thanks
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Thu Apr 28, 2016 8:52 am
by juanjgon
OlaHaldor wrote:A bit irconic Octane finally cought up with TFD 1403, when 1407 also just released?

There are no changes in the TFD API, so the plugin should work with the new TFD build without problems.
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Thu Apr 28, 2016 8:54 am
by juanjgon
giacob wrote:hi
given the new authentication system based on the OTOY accounts i have problem because i dont remeber anymore my account password since i login with facebook ,,, how i can recover my password? Can u help me?
thanks
Please, send an email to
[email protected] about this problem. Anyway is it not possible to recover the password using the "forgot password" option available the login page?
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Thu Apr 28, 2016 9:25 am
by juanjgon
The OSX build is available now
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Thu Apr 28, 2016 11:05 am
by 3dworks
great to see this progress! link to OSX standalone is outdated, correct link is
https://render.otoy.com/customerdownloa ... _macos.dmg
cheers
markus
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Thu Apr 28, 2016 11:08 am
by juanjgon
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Sat Apr 30, 2016 8:52 pm
by BorisGoreta
What is adaptive subdivision, do we have that in the plugin ?
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Sun May 01, 2016 9:11 am
by juanjgon
BorisGoreta wrote:What is adaptive subdivision, do we have that in the plugin ?
Yes, you have it in the Octane custom object plugin. It is related to the subdivision while using the Octane native SDS.
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Sun May 01, 2016 6:03 pm
by BorisGoreta
When region rendering with F9 render does not stop when maximum samples are reached. Instead samples go on and on and on.
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Sun May 01, 2016 7:33 pm
by giacob
3d model having vertex normal maps still don't seem to render properly... am i wrong?