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Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
Posted: Fri Apr 15, 2016 6:52 pm
by paoloverona
is it only me or the material editor in V3 doesn't preview the old (Octane V 2.25) materials?
Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
Posted: Fri Apr 15, 2016 8:14 pm
by visionmaster2
thank you for the plugin
i found a bug or something i do not know.
3dsmax 2016
i added a volume medium in the daylight light.
in the absortion ramp and scattering ramp i can't put a new node.
with what node can i controling the heigh of "fog" ?
Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
Posted: Fri Apr 15, 2016 9:41 pm
by Elvissuperstar007
bug log
Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
Posted: Fri Apr 15, 2016 9:59 pm
by visionmaster2
hi
i cant use any 2d transformation in the UV transform of the shader
same for the other user ? 3dsmax2016
M.°
Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
Posted: Sat Apr 16, 2016 2:49 am
by ebanta11053
oguzbir - i'm also trying to rotate an HDRI image and have no luck. Can you share how you did make it work?
Thanks,
Ed
Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
Posted: Sat Apr 16, 2016 5:18 am
by kevinshane
It's me or anyone happen the same problem? the deep image is not working? I use rt viewport and port to max buffer and then save out as an openexr file, but deep channel is not showing! did u make something wrong?
Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
Posted: Sat Apr 16, 2016 7:17 am
by paoloverona
paoloverona wrote:is it only me or the material editor in V3 doesn't preview the old (Octane V 2.25) materials?
I noticed that If I start a new scene and I make the material conversion, the slots in the material editor shows correctly the materials. If I open an old scene (Octane V2) and I make the material conversion, the slots not showing the preview.; but if I load an old scene and I launch the Octane frame buffer, then I open the material editor, al is ok!.
It works only in this way (open an old scene -> render few seconds -> open the material editor)...otherwise the slot will not show the preview.
Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
Posted: Sat Apr 16, 2016 7:21 am
by thekwen
Plop !
You're not alone visionmaster ^^, same uv problem here ...
Kwen
Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
Posted: Sat Apr 16, 2016 7:43 am
by paoloverona
There must be some mapping or UV bad interpretation into the new version: in the attached images it can be clearly seen + one totally different look render (used a totally white environment+portal+ a light plane )
I suggest all Octane users that are testing V3 version
first to test out the compatibility of the V2 scenes with the V3 version, and then focus on testing out the new features...I'm sure that noone want to find himself again (like 2,20 from 2.16) into the situation to have to check all the scene and the asset early created.
...I'll test some other scenes
Re: OctaneRender® for 3ds max® v3.0a9 - 3.0 [ALPHA]
Posted: Sat Apr 16, 2016 2:18 pm
by Goldisart
baking does not work with automatic unwraps