Re: Adaptive Rendering
Posted: Thu Apr 07, 2016 11:38 am
So the fastest kernels get even faster... Awesome!abstrax wrote: ...for PT and DL it should be fairly straight forward...

So the fastest kernels get even faster... Awesome!abstrax wrote: ...for PT and DL it should be fairly straight forward...
That is exactly what these new kids on the block are saying: "Adaptive sampling is used in every render part such as light sampling, material shading and image sampling in general." (from http://www.fstormrender.com/features)abstrax wrote:Until v3 it would have been very hard to implement since the film buffers were distributed over the devices and master/slaves and the sample rate is calculated from the noise of the main pass. Now that we have the film buffer on the master it should be fairly straight forward to implement for path tracing and direct lighting and it's on our to-do list. For the info channel kernel it won't be useful and I'm not sure if we can make it work for PMC, but for PT and DL it should be fairly straight forward.Seekerfinder wrote:So logical. I'm surprised Octane has not implemented it yet. Probably not easy to do.
The adaptive sampling mentioned in the GTC talk is something different and affects the light sampling.
Note that "they" are just one person. FStorm is being developed by one single person, and he claims he started with it in May 2015 so not even a year ago. So basically, by the time we've walked around waiting for Octane 3.0, this guy have developed a whole new renderer that renders both as good and as fast as Octane (and in some cases faster).Seekerfinder wrote: Whatever the jargon, they seem to have a method that prioritizes render power to where it's needed, particularly related to light sampling.
Even more impressive then. I also love Octane. But sometimes it feels like they try and overtake the world with their great vision (which I love btw) instead doing things like create a properly 'curated' / standardized Live DB material library or fixing the SU plugin.JohannesL wrote: Note that "they" are just one person.
Indeed Marcus is doing a great jobgabrielefx wrote:Because all Octane code comes from Abstrax he has to rebuild his software from scratch to achieve Fstorm performance.
Otoy says to Abstrax to stop his development because Lightfield technology is more important.
Never seen that happen, Rob. Not sure if the Octane devs are that insecure...RobSteady wrote:direct links to the FStorm page will get deleted here.
Yep, just happened. Posted a link to the FStorm page in this thread and now it's gone without any notification or message:Seekerfinder wrote:Never seen that happen, Rob. Not sure if the Octane devs are that insecure...RobSteady wrote:direct links to the FStorm page will get deleted here.
Wow. That's a bit sad I think...RobSteady wrote:Yep, just happened. Posted a link to the FStorm page in this thread and now it's gone without any notification or message:Seekerfinder wrote:Never seen that happen, Rob. Not sure if the Octane devs are that insecure...RobSteady wrote:direct links to the FStorm page will get deleted here.
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