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Re: OctaneRender™ for Blender 2.25 - 9.11 Win [TEST]

Posted: Mon May 30, 2016 7:02 am
by mirobimbo
There is any special reason why octane team is ignoring only Blender plugin.
Maybe we will have to switch to another render system, Thea looks good, 295€, CPU, GPU, biased, unbiased ...
I really don't know, what to do. Otoy team writes nothing ....

Re: OctaneRender™ for Blender 2.25 - 9.11 Win [TEST]

Posted: Fri Jun 03, 2016 11:25 am
by billkeane
I missed this post (but found it on the 3.0 release thread)

viewtopic.php?f=24&t=54150

It would be nice to get an update but hopefully it won't be too much longer? I know you can't promise anything, but an update on delivery date would allow us to plan a little better at least. I can understand silence for open-source projects which are "ready when they're ready" but I feel a little aggrieved having paid - the purchase page should really say, very clearly, "this isn't ready yet". I don't think it did.

Re: OctaneRender™ for Blender 2.25 - 9.11 Win [TEST]

Posted: Fri Jun 03, 2016 12:04 pm
by pegot
Would also be good to know which v3 features will not, or can't, be carried over into the plugins .

Re: OctaneRender™ for Blender 2.25 - 9.11 Win [TEST]

Posted: Sat Jun 04, 2016 12:26 pm
by Synthercat
Give the team a break! It was stated that it is hard and will take time for the plug ins to be ready since V3 changes many things under the hood.

Re: OctaneRender™ for Blender 2.25 - 9.11 Win [TEST]

Posted: Sat Jun 04, 2016 12:41 pm
by mirobimbo
Synthercat wrote:Give the team a break! It was stated that it is hard and will take time for the plug ins to be ready since V3 changes many things under the hood.
Time is not problem.
Silence is problem.

Re: OctaneRender™ for Blender 2.25 - 9.11 Win [TEST]

Posted: Sat Jun 04, 2016 3:30 pm
by billkeane
Synthercat wrote:Give the team a break! It was stated that it is hard and will take time for the plug ins to be ready since V3 changes many things under the hood.
This is a business transaction. If you paid for a meal, to be told "come back for it tomorrow" I'm sure you'd have something to say. Actually, the equivalent is for the restaurant to take your money, then close the door in your face and just look at you through the glass.

I get it. I'm a developer and these things are difficult and things change. But I couldn't do this to a paying customer and stay silent.

Re: OctaneRender™ for Blender 2.25 - 9.11 Win [TEST]

Posted: Sat Jun 18, 2016 9:17 am
by voon
I currently suddenly have issues with the current 2.25 9.11 .... all of a sudden, the render server seems to crash after every render ... I have to restart it every time. What's causing this? New Nvidia driver? Or the new way it verifies licenses?

Re: OctaneRender™ for Blender 2.25 - 9.11 Win [TEST]

Posted: Sun Jun 19, 2016 8:33 pm
by dreif
I also like voon out of the blue am having crashing issues with the render server with 2.25-9.11. At times it takes quite a few restarts of the server to get things running.
I even tried going back one version of graphic card driver, from 368.39 to 368.22 and am still having the same issues. It seems that the render server has become
Shakespearean - to connect or not to connect, that is the question :(

Re: OctaneRender™ for Blender 2.25 - 9.11 Win [TEST]

Posted: Thu Jun 23, 2016 4:30 pm
by wakyak
Keeps crashing here too. Usually renders for a few minutes until Octane spits out the following in the console: "Octane: ERROR stopping render." Helpful :-).

I'm on Windows 10, currently testing older older graphics drivers to see if that can help, otherwise fully updated.

Any help would be appreciated.

Re: OctaneRender™ for Blender 2.25 - 9.11 Win [TEST]

Posted: Fri Jun 24, 2016 11:09 pm
by aLeXXtoR
Still Windows 7, Octane Server crashes every 10-20 minutes independently of rendering activity (even being IDLE).