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Re: Hardware hatching

Posted: Wed Mar 23, 2016 3:20 pm
by BorisGoreta
We should request from the developers to have a custom ray source for the falloff node. Then it would be possible.

Re: Hardware hatching

Posted: Wed Mar 23, 2016 3:57 pm
by Jolbertoquini
Here what I would like to achieve... nice video to explain.

http://gfx.cs.princeton.edu/proj/hatching/hatching.wmv

Re: Hardware hatching

Posted: Wed Mar 23, 2016 4:50 pm
by BorisGoreta
I think this is currently possible by using render layers and compositing them later. Have you tried that ?

Re: Hardware hatching

Posted: Wed Mar 23, 2016 5:19 pm
by Jolbertoquini
BorisGoreta wrote:I think this is currently possible by using render layers and compositing them later. Have you tried that ?
yes I know I could do this but... I would like to be in render :lol: challenge Octane you see. hehehehe :D

Re: Hardware hatching

Posted: Wed Mar 23, 2016 7:18 pm
by BorisGoreta
Here is a little bit different style for character outline rendering. Directly from Octane.
test_0050.jpg
chef.mp4
(8.5 MiB) Downloaded 1722 times

Re: Hardware hatching

Posted: Thu Mar 24, 2016 9:21 am
by Jolbertoquini
BorisGoreta wrote:Here is a little bit different style for character outline rendering. Directly from Octane.
test_0050.jpg
chef.mp4
Really nice... and a good idea

Re: Hardware hatching

Posted: Thu Mar 24, 2016 5:38 pm
by Jolbertoquini
I did a small UPDATE....What you Think guys???
link video:
https://vimeo.com/160264084
and still:

Re: Hardware hatching

Posted: Thu Mar 24, 2016 5:53 pm
by BorisGoreta
Pretty good, looks even better !