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Re: OctaneRender® for 3ds max® v2.25 - 2.21 [STABLE]
Posted: Sun Apr 10, 2016 1:01 pm
by kevinshane
found a bug for this version
if u trying to save a material into LocalDB and then re-import into this version(2.21), u will lose the Mesh UV projection(uv set) from the previous version(1.9), it's gone missing,which means it can't "read" the uv set? anyway,not sure if this is a standalone bug or a 2.21 version bug,hope this could be fixed soon,thanks!
Shane
Re: OctaneRender® for 3ds max® v2.25 - 2.21 [STABLE]
Posted: Mon Apr 11, 2016 11:16 am
by paride4331
Goldisart wrote:Really want to get Phisical support standard camera \ thanks - to work with octane camera is difficult
Re: OctaneRender® for 3ds max® v2.25 - 2.21 [STABLE]
Posted: Fri Apr 15, 2016 10:44 pm
by unpolbo
paride4331 wrote:Goldisart wrote:Really want to get Phisical support standard camera \ thanks - to work with octane camera is difficult
+1
Re: OctaneRender® for 3ds max® v2.25 - 2.21 [STABLE]
Posted: Sat Apr 16, 2016 4:27 pm
by daniel.reutersward
Hi Jim
A quick question:
If I have tonemapping on and the response curve set to Linear and change the gamma from 1,0 to 2,2 pretty much nothing happens?
In previous version (before the gamma change) I could for instance change the gamma to 3.0 and get a more washed out image.
Now I have to change the gamma to 0.1 to get the same washed out image?
Is this how it should behave? Shouldn´t an increase in gamma give a more washed out image?
Cheers,
Re: OctaneRender® for 3ds max® v2.25 - 2.21 [STABLE]
Posted: Thu Apr 28, 2016 3:46 pm
by anifex3D
Can you add 3ds Max 2017 to the installer? If not how do we manually install with the .exe file? Thanks.
Re: OctaneRender® for 3ds max® v2.25 - 2.21 [STABLE]
Posted: Thu May 05, 2016 6:23 am
by kilaD
max2012 x64, Stereo rendering dropdowns stuck at Left and Parallel.
Re: OctaneRender® for 3ds max® v2.25 - 2.21 [OBSOLETE]
Posted: Sun May 08, 2016 10:48 pm
by JimStar