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Re: OctaneRender® for 3ds max® v2.25 - 2.19 [STABLE]

Posted: Thu Mar 17, 2016 7:56 pm
by oguzbir
JimStar wrote:I already thought about it as the only way to hack this problem.
During the scene translation I can look at the angle between vertical and current camera UP-vector and if it is say less than 1 degree - change the placement of camera loaded into Octane render core to vertical.
But in this case - you may see in some cases the inconsistency in camera tilt between viewport and rendered image if "Perspective correction" is on...
I see your point man. But I guess it's better than nothing. Shame on Autodesk.

Anyway thanks.

Re: OctaneRender® for 3ds max® v2.25 - 2.19 [STABLE]

Posted: Thu Mar 17, 2016 8:01 pm
by JimStar
OK, let's try it.
Will implement it in next version.

Re: OctaneRender® for 3ds max® v2.25 - 2.19 [OBSOLETE]

Posted: Fri Mar 18, 2016 2:26 am
by JimStar
Next version HERE.