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Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Wed Mar 09, 2016 3:47 pm
by juanjgon
FrankPooleFloating wrote:Boris, like that OpenSubDiv that is in LWOctane Object Properties Options.. you can uncheck it in Object Properties and it disables OpenSubDiv.. and, presumably, everything else in LWOctane Object Properties Options... Same applies to LWOctane Volumetrics Options I guess.
Yes, you are right, this is the new feature.
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Wed Mar 09, 2016 7:06 pm
by mstewart152
i am still having issues getting a distant fog / haze look using the daylight medium system. Has anyone else gotten this to look good?
example - clouds in sky
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Wed Mar 09, 2016 7:07 pm
by mstewart152
Ive also noticed volumetrics don't seem to contribute to the z-depth channel?
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Thu Mar 10, 2016 5:55 am
by vipvip
thansk for this, Juan
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Thu Mar 10, 2016 5:11 pm
by FrankPooleFloating
So far, 3.00.6 is very stable. Bravo Juanjo!

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Fri Mar 11, 2016 5:10 am
by jang2235
Is Big Polygons issue is resolved in the next version?
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Fri Mar 11, 2016 8:53 am
by juanjgon
jang2235 wrote:Is Big Polygons issue is resolved in the next version?
I don't think so, if it is a problem of the Octane core. Perhaps you should try to don't work with these large polygons (cut them in few smaller polygons can be enough).
Anyway, can you send me a sample scene with the problem, to know how "big" are the polygons and try to reproduce the problem here?
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Sat Mar 12, 2016 2:59 am
by jang2235
juanjgon wrote:jang2235 wrote:Is Big Polygons issue is resolved in the next version?
I don't think so, if it is a problem of the Octane core. Perhaps you should try to don't work with these large polygons (cut them in few smaller polygons can be enough).
Anyway, can you send me a sample scene with the problem, to know how "big" are the polygons and try to reproduce the problem here?
-Juanjo
Simply Test Scene
39M Poly Scene
Titan X Test
Vram 6GB Over Error
https://www.dropbox.com/s/v0634ou3fnarv ... y.zip?dl=0
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Sat Mar 12, 2016 10:51 am
by juanjgon
Ahhh, so the problem are not "big" polygon. You have problems with "big number" of polygons in the scene. I think that this is a know issue, I have other reports about problem beyond the 40 MPolygons.
Could someone with a TitanX please test this file to see if you get the same error? Here in my laptop I have only 4GB this weekend.
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Sat Mar 12, 2016 9:57 pm
by BorisGoreta
The scene is working properly on all GPUs, TITAN, TITAN Black, TITAN X, GTX 780 and GTX 980 Ti, locally and over network. Memory usage is 4539 MB. 30720000 triangles.