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Re: Vram limits
Posted: Thu Feb 25, 2016 4:03 pm
by FrankPooleFloating
Anyone with tens of millions of polys really needs to learn how to retopo and bake...
Re: Vram limits
Posted: Thu Feb 25, 2016 7:48 pm
by pavlovgg
Retopology is one way and then using a normal map extracted from the high res model in order to fake the detail. However, some scenes are in fact really big; I'm not talking about single models. I can sometimes have a scene that is a few billion polys and I still consider that a small poly count. In some cases Octane is out of the question and we have to use for example Clarisse IFX (which can handle trillions of polys), which is CPU based and quite fast, as a scene builder and renderer. In any case, 40 million polys is not a lot; if your card can't handle it and you really can't afford in your workflow to retopo and bake (for whatever reason), then you might have to consider outsourcing to an octane render farm (there's currently only one, just use Google).
Re: Vram limits
Posted: Fri Feb 26, 2016 2:28 pm
by bepeg4d
Hi Ibycus,
have you tried also in Standalone v3 alpha 4/5 or only with c4dOctane v3.1?
ciao beppe
Re: Vram limits
Posted: Fri Feb 26, 2016 4:54 pm
by jang2235
I also should not.
You can render up to 39 million.
Then with less than 6 GB memory.
After 19 million polygons solve the labor problem the situation is not much I know
This issue is also resolved only want me as soon as desire.
Lightwave User