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Re: Need to upgrade video card for preview + future render compu
Posted: Fri Feb 05, 2016 3:34 pm
by adamrg7
oh and i apologize in my last post for asking about the dual gpu 12gb vram split 6x6, it was already answered and i didnt realize and forgot..
Re: Need to upgrade video card for preview + future render compu
Posted: Fri Feb 05, 2016 8:57 pm
by adamrg7
Anyway there is always space for optimisation like reducing the texture resolution, or reusing the same texture in multiple channels, or moving the texture into RAM with out-of-core option (reducing the calculation power of 10-20%), or with large use of instances to reduce the geometry weight.
Reusing the same texture in multiple channels? How do you do this? Ive never done this before and cant find anything online about it.
Large use of instances to reduce geometry weight? How do you do this? this only applies to polygon count not textures right?