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Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Wed Jan 06, 2016 3:10 pm
by pinochio
I do have a small problem with Octane 3 for Lightwave. The GPU is not visible for the plugin. The plugin was activated, but no GPUs. In Octane 2 for Lightwave the videocard is visible in the preferences window. I`m on Windows 7. Am I doing something wrong? The config folders are different for every Lightwave version installed. I also have LW 9.6 and my config files were always in separate locations, never had any problems with that. Any help will be highly appreciated. Thanks!
P.S. - Juanjgon, many thanks for all the work you`ve done for us. Cheers m8!
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Wed Jan 06, 2016 6:35 pm
by juanjgon
Do yo have your NVidia drivers updated to the last ones? You should also check if the Octane 3 Standalone alpha works in your system.
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Wed Jan 06, 2016 9:40 pm
by pinochio
Yes indeed, it was a driver issue. Everything is fine now. Thanks!
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Fri Jan 15, 2016 5:46 pm
by juanjgon
Soon ... TFD & Octane
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Fri Jan 15, 2016 5:57 pm
by BorisGoreta
Drool, can't wait !
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Fri Jan 15, 2016 6:41 pm
by gordonrobb
And does that require anything other than TFD, Lightwave and Octane?
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Fri Jan 15, 2016 6:42 pm
by juanjgon
gordonrobb wrote:And does that require anything other than TFD, Lightwave and Octane?
Nope, it works with the TFD cache files. You don't need anything else.
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Fri Jan 15, 2016 7:19 pm
by FrankPooleFloating
TFD kinda pricey... $436USD.. ouch. Juanjo, what is the latest word on new LW volumetrics that are coming?.. Do you know yet if we are we going to be able to use those with v3?
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Sat Jan 16, 2016 2:42 am
by mdharrington
FrankPooleFloating wrote:TFD kinda pricey... $436USD.. ouch. Juanjo, what is the latest word on new LW volumetrics that are coming?.. Do you know yet if we are we going to be able to use those with v3?
if Juan is able to pull the volumetrics from proprietary TFD cache files...I would say the new LW volumetrics will be relatively easy.
Newtek realizes the popularity of this renderer....any new features will likely have SDK openings for Juan to exploit
Remember for the price....you get fluid simulation/fire dynamics.... the new volumetrics don't necessarily do any simulations.. So unless you are looking for static clouds you'll need a simulation application capable of writing openVDB such as houdini...or go with TFD
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.1
Posted: Sat Jan 16, 2016 2:50 am
by mdharrington
juanjgon wrote:Soon ... TFD & Octane
-Juanjo
Juan, in TFD one of the more important aspects is the sub grid detail.....basically render only details not contained within the cache but advecting the fluid at render time.
Are we loosing this capability within octane?
If so....I guess uprezzing the sim will be the new norm..
for people new to TFD...example of sub grid detail
http://forums.newtek.com/showthread.php ... ost1450683