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Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Thu Dec 17, 2015 3:17 pm
by xcaseyx
Thanks!!

I am anxiously waiting for xpartcles support and teasers.

With this alpha of se how much of the stuff you said would be possible in 3.0 is available. Will there be further mograph support coming too? Multi shader beat shader. Or even the cinema 4d proximal shader?

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Thu Dec 17, 2015 3:22 pm
by aoktar
xcaseyx wrote:Thanks!!

I am anxiously waiting for xpartcles support and teasers.

With this alpha of se how much of the stuff you said would be possible in 3.0 is available. Will there be further mograph support coming too? Multi shader beat shader. Or even the cinema 4d proximal shader?
It simply supports xparticles as allows of capability of Octane. But for assigning per particle colors are not possible on render instances.
Multi shader and mograph colors should work on non-render instance instances. Both is same reason. We don't have a shader type to use on render instances.

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Thu Dec 17, 2015 4:41 pm
by xcaseyx
ohh I see, is support for render instances something thats in the scope of V3? I thought there was a whole slew of things like that we were going to be able to get access to in v3.

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Thu Dec 17, 2015 5:46 pm
by aoktar
xcaseyx wrote:ohh I see, is support for render instances something thats in the scope of V3? I thought there was a whole slew of things like that we were going to be able to get access to in v3.
Render instances are simply converted to Octane Scatter node. If you know Standalone that could make some sense. There is a need that indexes the some colors to scatter matrixes. It's my old request from Otoy. I'm hoping to see a good solution for this.

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Thu Dec 17, 2015 5:58 pm
by papillon
Anxiously waiting for the OSX build... :)

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Thu Dec 17, 2015 6:59 pm
by capacitycorp
Are there plans to implement the "Sub-Grid Detail" controls from TFD? a la Velocity displacement+Noise Intensity?

Testing so far has been promising, 3rd party controls have enabled for a lot of customising which is really positive.

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Thu Dec 17, 2015 9:43 pm
by TBA3D_70
So here is a wip alpha1 version. Currently it's just for windows version, soon i'll try to make a build for OSX.
Sounds great ! ... can“t wait :D

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Thu Dec 17, 2015 10:27 pm
by NVN
Hi Aoktar.

I've some strange Error's.
I cant UVW Mapping.

I deinstall all old files, installed the new Octane Standalone and the plugin also.
C4D R15.

Have i forgot something what i have to do?

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Fri Dec 18, 2015 12:02 am
by aoktar
NVN wrote:Hi Aoktar.

I've some strange Error's.
I cant UVW Mapping.

I deinstall all old files, installed the new Octane Standalone and the plugin also.
C4D R15.

Have i forgot something what i have to do?
No that's my mistake on compiling flags. I fixed and re-uploaded archive.

Re: Version 3.00 - Alpha 1.0.3 (17.12.2015) - Preview only

Posted: Fri Dec 18, 2015 4:40 am
by eyeonestudio
Asym93 wrote:I did a quick test with TFD. I have to say the integration is like magic. The plugin itself is explosive!
Amazing work Aoktar!
Congrats to the Octane dev team!
Could you share the Scene?
I want know voxel & tfd setting. :(
Thanks...

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2015-12-18_16-22-23.png