Re: OTOY's plans for motion blur in liquids
Posted: Fri Dec 11, 2015 10:01 pm
how were they able to have iray have mb with liquids
Thanks[/quote]
I don't know it but most likely by a special function which gives velocity vectors. Because you can't follow a vertex on next frame. ID will change. Only way to do by a speed/velocity vector. Currently we have support in Octane for motion blur by speed vector. But we need to have a functionality to read this data. I don't know it on max but it's very problematic in C4D's sdk that's very limited and unproper for octane plugin's workflow.[/quote]
I see Thank you
Hopefully after Octane 3 is out you guys will be able to find solution for mb in liquids, gases etc. Especially big companies will be demanding mb for their animations if they use OCtane
Thanks[/quote]
I don't know it but most likely by a special function which gives velocity vectors. Because you can't follow a vertex on next frame. ID will change. Only way to do by a speed/velocity vector. Currently we have support in Octane for motion blur by speed vector. But we need to have a functionality to read this data. I don't know it on max but it's very problematic in C4D's sdk that's very limited and unproper for octane plugin's workflow.[/quote]
I see Thank you
Hopefully after Octane 3 is out you guys will be able to find solution for mb in liquids, gases etc. Especially big companies will be demanding mb for their animations if they use OCtane