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Re: OTOY's plans for motion blur in liquids

Posted: Fri Dec 11, 2015 10:01 pm
by coilbook
how were they able to have iray have mb with liquids

Thanks[/quote]

I don't know it but most likely by a special function which gives velocity vectors. Because you can't follow a vertex on next frame. ID will change. Only way to do by a speed/velocity vector. Currently we have support in Octane for motion blur by speed vector. But we need to have a functionality to read this data. I don't know it on max but it's very problematic in C4D's sdk that's very limited and unproper for octane plugin's workflow.[/quote]

I see Thank you
Hopefully after Octane 3 is out you guys will be able to find solution for mb in liquids, gases etc. Especially big companies will be demanding mb for their animations if they use OCtane

Re: OTOY's plans for liquid mb

Posted: Sat Dec 12, 2015 12:13 am
by haze
renderingz wrote:Does this mean that also motion blur for volumetrics like smoke won't be supported in V3? From what I've seen of V3's features for animated volumetrics you have to load a different VDB mesh for every single frame, I would imagine this would cause a similar problem.
Volumetric motion blur will be supported in later versions of Octane 3, possibly 3.x in case of unforeseen circumstances. CFD sims typically export a velocity grid within the same VDB, effectively giving each voxel a velocity which we would sample sub-frame.

Re: OTOY's plans for motion blur in liquids

Posted: Sat Dec 12, 2015 3:11 am
by profbetis
These are great answers, thank you guys!

Re: OTOY's plans for motion blur in liquids

Posted: Sun Dec 13, 2015 12:33 pm
by mikinik
aoktar wrote: Because you can't follow a vertex on next frame. ID will change. Only way to do by a speed/velocity vector. Currently we have support in Octane for motion blur by speed vector. But we need to have a functionality to read this data.
in octane proxy enable support alembic file format? and problem will be solved.