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Re: Weird holes in a model

Posted: Wed Dec 02, 2015 5:54 pm
by Tigersan
If thats true i see it as a problem that HAS to be dealt with. Because if you have someone wear a lingerie with a transparency map and
want the cloth to actually be touching the skin like its supposed to, you gonna see glowing red holes in the body through the lace...

If anyone from the moderators or the developers are reading it, I consider it a BIG bug and problem!

Re: Weird holes in a model

Posted: Thu Dec 03, 2015 1:23 am
by face_off
If thats true i see it as a problem that HAS to be dealt with. Because if you have someone wear a lingerie with a transparency map and
want the cloth to actually be touching the skin like its supposed to, you gonna see glowing red holes in the body through the lace...
I think this is a modelling/geometry issue. In real life you will not have lingerie in the same physical space as skin - the lingerie will be layered over the skin. You model should be the same....the lingerie geometry should be over the skin - not "in" the skin.

Paul

Re: Weird holes in a model

Posted: Thu Dec 03, 2015 3:07 am
by Tigersan
No, not in the same space but really close, touching it. As it is now I have to have lingerie about a quarter inch away from the skin
and they already cause the issue so no it doesnt look natural to have lingerie floating above the skin. :)

Re: Weird holes in a model

Posted: Thu Dec 03, 2015 3:31 am
by face_off
No, not in the same space but really close, touching it. As it is now I have to have lingerie about a quarter inch away from the skin
and they already cause the issue so no it doesnt look natural to have lingerie floating above the skin.
Ray Epsilon is in meters, so if it is set to 0.0001, the lingerie vertices would need to be within 0.1mm of the skin vertices to loose the opacity look. So something is not right with your scene. Is it possible you have changed the scene scaling in the plugin settings?

Paul

Re: Weird holes in a model

Posted: Thu Dec 03, 2015 4:28 am
by Tigersan
I haven't changed the default settings of anything i don't understand, including rayepsilon. :)

[EDIT] I have checked, ray epsilon affects it, but u cant set it below .00001 when i tried .000001
it automatically snapped to 0 and the problem is still there :/ hmm.

Re: Weird holes in a model

Posted: Thu Dec 03, 2015 5:26 am
by face_off
While ray epsilon goes down to 0, IMO you shouldn't use 0. If the default ray epsilon is not working, then I think you have a geometry problem. If you export the whole scene to ORBX and send to me, I can take a closer look.

Paul

Re: Weird holes in a model

Posted: Thu Dec 03, 2015 6:11 am
by Tigersan
I'm using Poser, no ORBX format, and geometry is also a commercial mesh,
morphed by me in zbrush but still its a commercial mesh by DAZ3d V4. I doubt
its a geometry issue.

Re: Weird holes in a model

Posted: Thu Dec 03, 2015 1:06 pm
by Zay
This is the old intersect problem that Octane has. I agree it is annoying as hell and it has been reported many times without Otoy being able to fix it.
Workarounds is making sure there's no intersecting of the meshes, playing with the ray epsilon setting, scaling the scene up or remove meshes from the scene.

A nice feature would have grouping to work in the Plugin too. That way you can add stuff like clothes to the groups you want and hide them with one click meaning the objects you put in the groups are gone from the scene. This doesn't get translated to the plugin yet.

Re: Weird holes in a model

Posted: Thu Dec 03, 2015 3:06 pm
by TRRazor
This is the old intersect problem that Octane has. I agree it is annoying as hell and it has been reported many times without Otoy being able to fix it.
Workarounds is making sure there's no intersecting of the meshes, playing with the ray epsilon setting, scaling the scene up or remove meshes from the scene.
This - unfortunately the auto-conforming doesn't work as sufficient in Poser as it does in DAZ Studio...
In DS you have a perfect layering of clothing on a characters body, this however doesn't fully translate to Poser, with the issues seen many times before and described in this thread...

Re: Weird holes in a model

Posted: Mon Dec 07, 2015 3:16 pm
by wimvdb
If the ray epsilon does not fix the problem i usually use the morph brush to move the mesh either inward (like for hair caps) or outward so it does not intersect. That almost always fixes the problem .