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Re: OctaneRender® for 3ds max® v2.24.2 - 2.13 [TEST]
Posted: Tue Dec 08, 2015 10:34 am
by Goldisart
Re: OctaneRender® for 3ds max® v2.24.2 - 2.13 [TEST]
Posted: Tue Dec 08, 2015 11:59 am
by Goldisart
glass mirror - vray
octane - none glass mirror
Re: OctaneRender® for 3ds max® v2.24.2 - 2.13 [TEST]
Posted: Tue Dec 08, 2015 12:05 pm
by Goldisart
incorrectly converts car headlight - and car wheels
in almost every file of Evermotion resources you will find inaccurate conversion - I think the point spread is no more new projects
if you change the materials to materials from libraries that looks much better
but I think that here the problem is no longer in the Converter materials octane - just incompatibility ... Patiently perevedut materials and model will be available for use in a 3D scene
Re: OctaneRender® for 3ds max® v2.24.2 - 2.13 [TEST]
Posted: Wed Dec 09, 2015 7:04 am
by Goldisart
composite material
Re: OctaneRender® for 3ds max® v2.24.2 - 2.13 [OBSOLETE]
Posted: Thu Dec 10, 2015 1:45 am
by JimStar