Re: animation exposure doesn't match
Posted: Sun Nov 29, 2015 6:17 pm
I send a PM Paul.
Community Forums for OTOY Customers
https://render.otoy.com/forum/
linvanchene wrote:Check theElele wrote:So I downloaded the new version, how can i export the scene?
OcDS: System Tab - Export scene
For now a link to an old post that shows a screen shot with the export settings and some other information:
viewtopic.php?f=44&t=44402#p219089
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If you are not yet familiar with OctaneRender standalone the online manual has been updated with a lot of information:
https://docs.otoy.com/#51Interface%20Overview
There are also links to video tutorials on the landing page:
https://docs.otoy.com/#rOctaneRender%20Universe
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Jup. It is either or at the moment. (did not retest with 2.24.3 but its not mentioned in release notes so I guess that is still accurate)Elele wrote:
Thanks for the info. So far I can export as alambic, but then there are no materials or as a scene, but then there is no animation. Much to my surprise the scene render looks exactly the same as the DS render though which is pretty cool. I'll look into it some more.
At some point I'll change the export process so it wraps the ABC in an ORBX and does all the camera and materials reconnections for you. But it's a lower priority task, so it might be a few releases before it's done.Thanks for the info. So far I can export as alambic, but then there are no materials or as a scene, but then there is no animation. Much to my surprise the scene render looks exactly the same as the DS render though which is pretty cool. I'll look into it some more.
I use a static background scene and camera, and only rotate a specific mesh for the turntable. So I don't think that way will work for me. I guess I could export the specific mesh as alembic and combine it with the static scene in the standalone. Though the material names also dissappear with the alembic and I'm left guessing which material goes where.linvanchene wrote:
Jup. It is either or at the moment. (did not retest with 2.24.3 but its not mentioned in release notes so I guess that is still accurate)
BUT
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Seems the situation with ORBX animation export is worse than I was aware off. I was under the wrong impression that objects animated in the DAZ Studio timeline that are captured as keyframe in the DAZ Studio timeline and its plugins (like Keymate) are exported. This does not seem to be the case.Elele wrote:I use a static background scene and camera, and only rotate a specific mesh for the turntable. So I don't think that way will work for me. I guess I could export the specific mesh as alembic and combine it with the static scene in the standalone. Though the material names also dissappear with the alembic and I'm left guessing which material goes where.linvanchene wrote:
Jup. It is either or at the moment. (did not retest with 2.24.3 but its not mentioned in release notes so I guess that is still accurate)
BUT
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is that a problem with the software or just with my settings? How do i get the correct environment in the animation?face_off wrote:Yes. It appears the fixing of the Shadow Visibility has caused a problem with non-Final rendering. I am investigating now. The original issue where the exposure doesn't match is because the Animation has a different environment assigned compared with when a single frame is rendered.
Paul
There is a lot going on with this issue....is that a problem with the software or just with my settings? How do i get the correct environment in the animation?