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Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Thu Oct 08, 2015 11:00 pm
by jayroth
aoktar wrote:
jayroth wrote:I'm getting an invalid directory error on the windows download...
What you mean? Tested now, file is ok.
This is the error I am getting with the archive, which I just downloaded again to make sure:
Octane_Zip_Error.jpg

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Thu Oct 08, 2015 11:05 pm
by aoktar
Thank guys, nice to hear that you loved it.

My all effort was about lightweight workflow. Still need to make stabilisation. Also I would like to hear any advices about scatter object. It's not at half of my ideas. Also please don't forget that some updates on Scatter can cause to change distribution function. So your objects can have different position/scale/rotate. If you don't mind it use it.

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Thu Oct 08, 2015 11:55 pm
by xcaseyx
ahmet this is so awesome. Could you please share some details on voxel particle rendering? I can't seem to figure out how to do it, or how to get anything to render.

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Thu Oct 08, 2015 11:59 pm
by aoktar
xcaseyx wrote:ahmet this is so awesome. Could you please share some details on voxel particle rendering? I can't seem to figure out how to do it, or how to get anything to render.
Thanks. It's disabled atm. It will be my surprise when 3.0 appeared ;) Let me enjoy for this secret. Maybe some smoky dreams are fine ;)

Best,
A.

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 12:16 am
by xcaseyx
Image

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 12:36 am
by Polygons
Oh man, Ahmet this is GREAT. Scatter has me extremely excited to do larger outdoor scenes. I noticed Scale and Rotation randomness arent implemented yet, so i'm excited to see just how much better things look with it :). Will there be more control and parameters in stable versions, maybe positional noise? I'm also wondering if i'll be able to use the particle rendering with BIN sequences from Realflow, which come in as Thinking Particles. Seems like only standard particles work for now.

Again, SUPER excited by this!

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 1:35 am
by aoktar
Polygons wrote:Oh man, Ahmet this is GREAT. Scatter has me extremely excited to do larger outdoor scenes. I noticed Scale and Rotation randomness arent implemented yet, so i'm excited to see just how much better things look with it :). Will there be more control and parameters in stable versions, maybe positional noise? I'm also wondering if i'll be able to use the particle rendering with BIN sequences from Realflow, which come in as Thinking Particles. Seems like only standard particles work for now.

Again, SUPER excited by this!
Scatter has lot of potential i think. Best way to work faster with render instances. Cloner, etc. is too slow for high amount objects. Of course i'm going to improve it. New section for positions with texture as in scale and animation support. Scaling is working but you may need to uncheck "uniform scaling". Interface is not well atm. Rotation is just working for H rotation. I'll take a look. Last, there is a parameter, "Keep Away". It's for giving some distance between instances. It's not completely finished. I'll improve it. But that's fine for avoiding overlapping the objects.

Also, particle engine is another big story. I didn't worked on until 3.0 comes to my hand. And now looking to it. I'm thinking to provide a large support for lot of plugins like TFD, X-particles, realflow, etc.. Imagine that you'll use it to clone the objects or make smoke, fire, etc.. Even some additional object for custom volume generations. We'll see...

See attached scene for another sample with scatter. Thanks!

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 8:35 am
by Gumz
List is looking good!

Cinema is crashing for me as soon as I try to open Octane Dialog window. This happens in both r16 and r17. Both versions are fully updated and I have latest Nvidia driver. Windows 7.
Cheers.

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 9:36 am
by fatfreemedia
Thanks - this update is great. Is there any way to shade the particles via Octane or is that in a future release?

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 10:08 am
by ron908
Looking forward to the R17 release - can you make sure, that the Token system will be supported in the Render Passes filename fields? It's rather important, because otherwise the passes just overwrite each other...