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Re: OctaneRender™ 2.2 for Houdini™ build 2.24.2.0
Posted: Sat Nov 21, 2015 5:27 pm
by miko3d
hey Juan,
yes that's correct same machine,I'm using the 2.24.2 for H15 and in the slave i have downloaded the standalone from your post,same version.Still, not sure if version would be the issue as usually octane will show the node but give a mismatch version error which i'm not getting....
Ill have another go again,hopefully its something simple as fresh restart,but still weird...
Re: OctaneRender™ 2.2 for Houdini™ build 2.24.2.0
Posted: Sat Nov 21, 2015 7:17 pm
by juanjgon
Yes, really weird. Here today I only have my laptop, but I will test the current Houdini plugin build in the office on Monday with my network nodes to see if there is any problem with it.
-Juanjo
Re: OctaneRender™ 2.2 for Houdini™ build 2.24.2.0
Posted: Sat Nov 21, 2015 8:22 pm
by miko3d
Hey Juan,
EDIT:ALL GOOD,Apologizes for this,It was the firewall blocking Houdini,
Thanks Juan

Re: OctaneRender™ 2.2 for Houdini™ build 2.24.2.0
Posted: Wed Dec 09, 2015 8:01 pm
by Br1
When can we expect a version for the latest production build ?
Production build (15.0.313)
Cheers
Br1
Re: OctaneRender™ 2.2 for Houdini™ build 2.24.2.0
Posted: Wed Dec 09, 2015 8:43 pm
by juanjgon
Sure, no problem. I will compile the plugin for the last H15 production build tomorrow.
I am also working in the first Octane 3 build, with support for OpenVDB volume rendering. I hope to release the first build along this month
-Juanjo
Re: OctaneRender™ 2.2 for Houdini™ build 2.24.2.0
Posted: Thu Dec 10, 2015 4:38 pm
by juanjgon
This is the plugin for the last H15.0.313 production release (Windows, OSX and Linux):
https://render.otoy.com/customerdownloa ... .0.313.zip
-Juanjo
Re: OctaneRender™ 2.2 for Houdini™ build 2.24.2.0
Posted: Fri Dec 11, 2015 8:35 am
by Br1
Thanks for the fast update !
Re: OctaneRender™ 2.2 for Houdini™ build 2.24.2.0
Posted: Fri Jan 22, 2016 4:56 pm
by Angelos
Is it possible to transfer Cd Attribute or Color node to Octane materials?
For example I have geometry then assign Color node or Cd attribute and would like to render it in Octane, something like material converter in 3dsmax version of Octane plugin.
I just would like to get this colors in render:
Thanks
Re: OctaneRender™ 2.2 for Houdini™ build 2.24.2.0
Posted: Fri Jan 22, 2016 5:04 pm
by juanjgon
Nope, sorry. Currently Octane doesn't support custom attributes at point, vertex or primitive level, and anyway there are no shaders to read them yet.
Let's see if we can see this important feature along the 3.x dev cycle.
-Juanjo
Re: OctaneRender™ 2.2 for Houdini™ build 2.24.2.0
Posted: Sat Jan 30, 2016 8:18 am
by Yambo
juanjgon wrote:Nope, sorry. Currently Octane doesn't support custom attributes at point, vertex or primitive level, and anyway there are no shaders to read them yet.
Let's see if we can see this important feature along the 3.x dev cycle.
-Juanjo
What about it btw? this is very important feature. any upcoming plans?