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Re: Ocean test with Cinema 4d

Posted: Fri Oct 02, 2015 12:47 am
by JonathanWinbush
This is awesome! Out of curiosity, are you able to export this scene as an ORBX file and render the frames in standalone? Would it work as a 360 pano render?

If so, we'd like to try rendering this on ORC as an 18K VR stereo cube map video . We are looking for cool animated Octane user content (~6 seconds, loopable is a plus) to showcase in the new ORBX player for Gear VR.

Please email [email protected] if you are interested. This also goes for anyone else that might have short, visually striking animated ORBX scenes that they'd be open to contributing as VR video samples.[/quote]

I haven't messed with the Stand Alone version yet can, I export from Cinema 4d to the Stand alone seamlessly?
This weekend I can play around with it I actually have the DK2 and Gear VR so I've been wanting to play around with the VR 360 stuff.[/quote]

In theory, exporting to an ORBX file should cover anything that is rendered in the C4D viewport. It has been extensively tested with Max, Maya and LW, but less so with C4D. If we run into issues, we can work on addressing them in the plug-in where the exporting happens. The output may be larger, as the mesh is baked into an alembic file, but it should render in the standalone, which means it will work on the cloud too.[/quote]

I'll begin to try it out this weekend because I'd love to start getting some VR work under my belt.
Is there any online tutorials on working with octane vr?

Re: Ocean test with Cinema 4d

Posted: Fri Oct 02, 2015 4:25 am
by Goldorak
JonathanWinbush wrote:This is awesome! Out of curiosity, are you able to export this scene as an ORBX file and render the frames in standalone? Would it work as a 360 pano render?

If so, we'd like to try rendering this on ORC as an 18K VR stereo cube map video . We are looking for cool animated Octane user content (~6 seconds, loopable is a plus) to showcase in the new ORBX player for Gear VR.

Please email [email protected] if you are interested. This also goes for anyone else that might have short, visually striking animated ORBX scenes that they'd be open to contributing as VR video samples.
I haven't messed with the Stand Alone version yet can, I export from Cinema 4d to the Stand alone seamlessly?
This weekend I can play around with it I actually have the DK2 and Gear VR so I've been wanting to play around with the VR 360 stuff.[/quote]

In theory, exporting to an ORBX file should cover anything that is rendered in the C4D viewport. It has been extensively tested with Max, Maya and LW, but less so with C4D. If we run into issues, we can work on addressing them in the plug-in where the exporting happens. The output may be larger, as the mesh is baked into an alembic file, but it should render in the standalone, which means it will work on the cloud too.[/quote]

I'll begin to try it out this weekend because I'd love to start getting some VR work under my belt.
Is there any online tutorials on working with octane vr?[/quote]

Octane VR == OctaneRender, just limited to 2 GPUs and no network rendering. If you own OctaneRender you have all the features needed for VR. You can start off by rendering the scene as a spherical pano in 2:1 aspect ratio. If that looks good in the viewport, the next step is to change the camera projection to cube map, the stereo mode to side-by-side (default settings), and the render target to 18432x1536, This image can be viewd on the Gear VR both in the ORBX player and the Oculus 360 photos app.

Re: Ocean test with Cinema 4d

Posted: Fri Oct 02, 2015 5:20 am
by JonathanWinbush
I saved my scene out as a orbx scene from Cinema but couldn't get it to play on my gear vr. Do I need to have it in a different format or does gear vr not play native orbx files?

Re: Ocean test with Cinema 4d

Posted: Fri Oct 02, 2015 6:09 am
by JonathanWinbush
Actually I got a png still to work
Is the stand alone version able to export animations or only stills?

Re: Ocean test with Cinema 4d

Posted: Fri Oct 02, 2015 12:19 pm
by Bendbox
JonathanWinbush wrote:I havent heard of a GPU expander box. Wouldn't it be better to have it connected directly to the motherboard or doesn't it matter?
Yes, DEFINITELY better to have them connected to the Motherboard for sure. But there are cases, like mine, where I have a laptop that I travel with which already has two graphics cards in it, so I can't get any more GPU power out of. In that case, a GPU expander box, in theory, would be great. Also, it has the added benefit of hooking up to more than one computer if you have one. So, when not traveling, I could hook it up to my desktop, and when traveling I could take it with my laptop.

The thing is, I have no experience with the expander boxes and have no idea how well they work.

Here's one brand I've heard about on several forums: http://www.cubixgpu.com/xpander-desktop

Re: Ocean test with Cinema 4d

Posted: Fri Oct 02, 2015 5:08 pm
by JonathanWinbush
So I've been playing around with the C4D version and Stand Alone getting it to play in gear vr. I need to fully flush out a scene and make it look good but for the video out of Cinema is there any optimal settings I should use? I attached the video here you can look down and see it all squeezed together in there but looks ok when your just looking around.
WaterTest2.mp4
WaterTest Render
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