Re: Ocean test with Cinema 4d
Posted: Fri Oct 02, 2015 12:47 am
This is awesome! Out of curiosity, are you able to export this scene as an ORBX file and render the frames in standalone? Would it work as a 360 pano render?
If so, we'd like to try rendering this on ORC as an 18K VR stereo cube map video . We are looking for cool animated Octane user content (~6 seconds, loopable is a plus) to showcase in the new ORBX player for Gear VR.
Please email [email protected] if you are interested. This also goes for anyone else that might have short, visually striking animated ORBX scenes that they'd be open to contributing as VR video samples.[/quote]
I haven't messed with the Stand Alone version yet can, I export from Cinema 4d to the Stand alone seamlessly?
This weekend I can play around with it I actually have the DK2 and Gear VR so I've been wanting to play around with the VR 360 stuff.[/quote]
In theory, exporting to an ORBX file should cover anything that is rendered in the C4D viewport. It has been extensively tested with Max, Maya and LW, but less so with C4D. If we run into issues, we can work on addressing them in the plug-in where the exporting happens. The output may be larger, as the mesh is baked into an alembic file, but it should render in the standalone, which means it will work on the cloud too.[/quote]
I'll begin to try it out this weekend because I'd love to start getting some VR work under my belt.
Is there any online tutorials on working with octane vr?
If so, we'd like to try rendering this on ORC as an 18K VR stereo cube map video . We are looking for cool animated Octane user content (~6 seconds, loopable is a plus) to showcase in the new ORBX player for Gear VR.
Please email [email protected] if you are interested. This also goes for anyone else that might have short, visually striking animated ORBX scenes that they'd be open to contributing as VR video samples.[/quote]
I haven't messed with the Stand Alone version yet can, I export from Cinema 4d to the Stand alone seamlessly?
This weekend I can play around with it I actually have the DK2 and Gear VR so I've been wanting to play around with the VR 360 stuff.[/quote]
In theory, exporting to an ORBX file should cover anything that is rendered in the C4D viewport. It has been extensively tested with Max, Maya and LW, but less so with C4D. If we run into issues, we can work on addressing them in the plug-in where the exporting happens. The output may be larger, as the mesh is baked into an alembic file, but it should render in the standalone, which means it will work on the cloud too.[/quote]
I'll begin to try it out this weekend because I'd love to start getting some VR work under my belt.
Is there any online tutorials on working with octane vr?