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Re: How do I animate visibility , ie replicate LW's 'dissolve'
Posted: Wed Apr 20, 2016 1:43 pm
by Mastoy
juanjgon wrote:The next build will have a new parameter in the custom object plugin that is an animatable float to control the object enable state. If this float is < 1.0, the object will be disabled, so now should be possible animate the "active" state of an object.
-Juanjo
That's excellent news ! Any idea when it's going to be released ?
Re: How do I animate visibility , ie replicate LW's 'dissolve'
Posted: Wed Apr 20, 2016 2:27 pm
by juanjgon
Soon ... as soon as possible
-Juanjo
Re: How do I animate visibility , ie replicate LW's 'dissolve'
Posted: Fri Apr 22, 2016 2:39 pm
by ryanroye
juanjgon wrote:The next build will have a new parameter in the custom object plugin that is an animatable float to control the object enable state. If this float is < 1.0, the object will be disabled, so now should be possible animate the "active" state of an object.
-Juanjo
Thanks for this! it'll be good to not have to split up dynamics scenes into many different files just to get them rendering efficiently with Octane. I'll be testing this feature the moment you make it available.