Re: reflective surface causing specs
Posted: Tue Aug 11, 2015 6:25 pm
hard to say without pictures, that's for sure.
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This solution has also been suggested for IRAY in 3ds Max and DAZ. Rendering at double size/half resolution and then downscaling 50% is quicker and produces better looking images apparently. Probably not practical for animation - not sure how long it would take Photoshop to batch convert 2200 frames.bepeg4d wrote:Hi,
it would be nice to see an image for better evaluate, but, in general, firstly check your bump and normal values, if they are too high, it's easy to get fireflies
Are you using IES files for the emitters?
Anyway, the faster way for killing all the fireflies is to render at double size with a quarter of sampling and then downscale the final render to the original resolution. In this way all the 1 bright pixels should be removed avoiding to use the Hot Pixel Removal that kills all the details
ciao beppe
Thanks! I'll try experimenting with the specularity and gloss settings to see if this reduces the problem. The RS shaders look pretty good though so don't want to mess them up.sikotik13 wrote:At a guess, since I am not intimately familiar with RedSpecs shaders, I would guess specularity or gloss. The reflectivity tends to interact in all kinds of crazy ways with light, especially when also mixed with bump/normal/displacement. It is sort of significant, in that skin does possess said reflective properties, but that is most likely the difference between a more accurate shader and a generic one as far as the light interaction is concerned. Realism generally dictates a need for more computation to be correct.
Thanks for that link. Interesting results. I agree for a one hour animation that would be over 85,000 frames or so assuming 24fps.Spectralis wrote: Probably not practical for animation - not sure how long it would take Photoshop to batch convert 2200 frames.
http://buerobewegt.com/quicktip-renderi ... r-in-iray/
Once I've finished rendering a project I'm currently working on I'll try resizing 2200 files using batch convert in Photoshop to see how long it takes. If rendering plus downscaling is quicker then I might use that process in the future.larsmidnatt wrote:Thanks for that link. Interesting results. I agree for a one hour animation that would be over 85,000 frames or so assuming 24fps.Spectralis wrote: Probably not practical for animation - not sure how long it would take Photoshop to batch convert 2200 frames.
http://buerobewegt.com/quicktip-renderi ... r-in-iray/
that makes sense actually.bepeg4d wrote:Hi,
you can batch downsize all the images with PS or GIMP or you can avoid this and import all the images as sequence in QT Pro or any other video app and export it at 50%.
It's extremely more faster and you have the same result
ciao beppe