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Re:
Posted: Wed Jul 22, 2015 1:08 pm
by ramone163
Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!
Re:
Posted: Wed Jul 22, 2015 1:49 pm
by Phantom107
This makes me want to get Google Cardboard just to see how it looks in VR

Re:
Posted: Wed Jul 22, 2015 2:26 pm
by bepeg4d
Unbelievable
if you have not posted all this wonderful material, it is impossible not to think that this is a real photo, looking only at the vr submitted
Again, unbelievable
Bravissimo Rikk Italian gaijin in Kyoto

ciao from an astonished beppe
Re: Re:
Posted: Wed Jul 22, 2015 11:10 pm
by dotcommer
ramone163 wrote:Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!
How did you view this on cardboard? I can't find any decent apps that support stereoscopic, let alone Octane's linear cube map format.
Re: Re:
Posted: Thu Jul 23, 2015 8:30 am
by ramone163
dotcommer wrote:ramone163 wrote:Very cool VR. Tried it on GoogleCardboard - atmosphere is great. Also love your approach to work.
Good luck!
How did you view this on cardboard? I can't find any decent apps that support stereoscopic, let alone Octane's linear cube map format.
I use this app for android:
http://render.otoy.com/forum/viewtopic.php?f=98&t=47133
Re:
Posted: Fri Jul 24, 2015 7:14 am
by ristoraven
Great! Amazing work and some serious dedication.
I have been eyeballing agisoft photoscan some times now, it is on my research list, right after the animation tests what I start next. Great to see that it works so well.
Re: Re:
Posted: Fri Jul 24, 2015 7:29 am
by Rikk The Gaijin
ristoraven wrote:I have been eyeballing agisoft photoscan some times now, it is on my research list, right after the animation tests what I start next. Great to see that it works so well.
Keep in mind that the quality of the scan strictly depends on the quality of your photos. There are a bunch of rules you need to keep in mind when you shoot for it, it's not the same as taking regular pictures.
Re:
Posted: Fri Jul 24, 2015 7:40 am
by ristoraven
I am sure there is a lot of tweaks and parameters to dig into. Glad that you are willing to help out people here.

I'll get to figure those out probably in october.. Simple and complex animations, navigation hotspots, transitions, ambience, sound effects etc testing next.
The final animation what I am planning, would use scanned assets / environments.. Around january, at best. Lot of research to do.
Re:
Posted: Mon Jul 27, 2015 1:13 pm
by glimpse
Now finaly got this to see on GearVR.. it's mind bending.. I mean, probably I would have hard time trying to explain for someOne that it's not a real thing..
I'm no expert in this technology by any means, just someOne who tries to learn & understand, but it's safe to say - One of the best pieces I've seen so far.
Re:
Posted: Mon Jul 27, 2015 5:36 pm
by robeastham
Photogrammetry for the win! I used the technique pretty much exclusively in my entry The Infinite Museum:
http://render.otoy.com/forum/viewtopic. ... 97#p244460
All scans lovingly prepared with my own fair hands. There are approximately 15 million polygons in my scene and so there's a lot of detail. Things look pretty real.
Good luck with your entry! I'd be surprised if it didn't get through - well done!