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Re: Project - First Test

Posted: Fri Jul 10, 2015 10:39 pm
by dotcommer
I really like your plants. Even in your first test. They look very realistic.

Re: Project - First Test

Posted: Sat Jul 11, 2015 7:49 am
by Lewis
Yeah great work on plants too.

BTW i forgot to aks how did you do stitches on those sofas ? Is it modeled (seems that way) or some extra cool texture/displacament map ?
Thanks

Re: Project - First Test

Posted: Sat Jul 11, 2015 3:58 pm
by wastzzz
Amazing wooden table :o
What are you settings? Kernel, bounces? How did you light the scenes?
Keep up the good work.
M.

Re: Project - First Test

Posted: Sat Jul 11, 2015 7:13 pm
by daniel.reutersward
dotcommer wrote:I really like your plants. Even in your first test. They look very realistic.
Thank you very much!
Lewis wrote:Yeah great work on plants too.

BTW i forgot to aks how did you do stitches on those sofas ? Is it modeled (seems that way) or some extra cool texture/displacament map ?
Thanks
Thank you! The armchairs are from allcity3dmodels.com, really great quality! The stitches are modeled if I remember correctly.
wastzzz wrote:Amazing wooden table :o
What are you settings? Kernel, bounces? How did you light the scenes?
Keep up the good work.
M.
Thanks! The first scene is lit with an interior HDRI and the second scene is lit with an HDRI from Pete Guthrie.
Regarding the settings I used Path Tracing and the only thing I changed was Coherent Ratio from 0,0 to 0,4. I don´t have any settings for bounces?

Re: Project - First Test

Posted: Sat Jul 11, 2015 8:18 pm
by Lewis
daniel.reutersward wrote:[
I don´t have any settings for bounces?
Sure you have :). In Octane PT node it's called "Max Diffuse Depth". That's how many GI bounces you are allowign for Light to bounce.

Re: Project - First Test

Posted: Sat Jul 11, 2015 9:24 pm
by daniel.reutersward
Lewis wrote:Sure you have :). In Octane PT node it's called "Max Diffuse Depth". That's how many GI bounces you are allowign for Light to bounce.
Well...then I´ve learned something new today! The Diffuse depth was left at 4.

Re: Project - First Test

Posted: Sat Jul 11, 2015 9:31 pm
by Lewis
daniel.reutersward wrote:
Lewis wrote:Sure you have :). In Octane PT node it's called "Max Diffuse Depth". That's how many GI bounces you are allowign for Light to bounce.
Well...then I´ve learned something new today! The Diffuse depth was left at 4.
My pleaseure, that's why we are here to learn something and share ;).

BTW i checked the WEB you mentioend and they have stunning furniture models. Granted it's all 3D scann of rela furniture and very dense/hi-poly but looks great and stitches are UV mapped/texture painted (at least on that FREE chair).
Thanks

Re: Project - First Test

Posted: Sat Jul 11, 2015 9:39 pm
by daniel.reutersward
Lewis wrote:
daniel.reutersward wrote:
Lewis wrote:Sure you have :). In Octane PT node it's called "Max Diffuse Depth". That's how many GI bounces you are allowign for Light to bounce.
Well...then I´ve learned something new today! The Diffuse depth was left at 4.
My pleaseure, that's why we are here to learn something and share ;).

BTW i checked the WEB you mentioend and they have stunning furniture models. Granted it's all 3D scann of rela furniture and very dense/hi-poly but looks great and stitches are UV mapped/texture painted (at least on that FREE chair).
Thanks
Absolutely, thanks!

Yes, their models are great! I really like the quality, since I think the higher the quality the better :) But yeah, it´s pretty high-poly stuff.

Re: Project - First Test

Posted: Mon Jul 13, 2015 12:57 pm
by Jolbertoquini
Pretty nice work lovely details well done!

Re: Project - First Test

Posted: Wed Jul 15, 2015 9:14 pm
by daveyt
excellent work, enjoyed looking at your posts in Corona, great to see you here keeping your standards high here also..
could you post some post production stuff if you have time.

daveyt