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Re: Spherical Camera

Posted: Tue Dec 27, 2011 8:03 pm
by tayebmax
+1 for spherical camera +++ if yes i will forget about all other famous rendering engines

Re: Spherical Camera

Posted: Tue Dec 27, 2011 10:06 pm
by lixai
+1 for spherical camera

Re: Spherical Camera

Posted: Sun Jan 01, 2012 11:35 pm
by radiance
Hi all,

We will add support for other cameras such as ortho and spherical once our first version is out and out base feature set is complete... No point in working on exotic features like these while we still have to do features such as motion blur, fur, etc...

Radiance

Re: Spherical Camera

Posted: Sat Aug 25, 2012 8:19 pm
by erges
+ 1111
Spherical Camera !!! VERY USEFULL !

Re: Spherical Camera

Posted: Sun Aug 26, 2012 12:17 pm
by Daniel
radiance wrote:Hi all,

We will add support for other cameras such as ortho and spherical once our first version is out and out base feature set is complete... No point in working on exotic features like these while we still have to do features such as motion blur, fur, etc...

Radiance
That seems fair enough. For now, manual methods can suffice.

(Just after clicking "submit" I realised I was replying to Radiance, who hasn't posted in a while, and thought I should check the post date first... eheheh)

Re: Spherical Camera

Posted: Fri Sep 14, 2012 9:37 pm
by Refracty
I hope spherical and fish eye cameras will be added soon - so no need for workarounds...
Arion and VRay offer spherical cameras and Maxwell 3 will have it in a couple of months, too.

Re: Spherical Camera

Posted: Tue Sep 25, 2012 7:42 pm
by kavorka
This would be great, currently running some tests in cycles since it's support there and looking to offer this to my clients. But if I have a render in Octane, it would be great to just re-render as 360 degree panoramic instead of recreating in cycles.

+1 :)