Page 2 of 2
Re: Cube inside hedra with star1 and star2
Posted: Thu Jun 25, 2015 9:36 am
by nuno1980
Rikk The Gaijin wrote:nuno1980, you are the guy that posts only to criticize everyone else's work by saying "it's not photoreal, use PMC with a billion samples, bla bla" and that's what you come up with?
Be honest, look at your image and tell me you really think it's good or interesting.

If the colors (red, green) are strong and seems wrong at sun (size=1) then need ~1 to ~5 million(s) samples per pixel (think)
at resolution screen 1002x602 or up to ~400k to 1,800k S/px at
full-HD.
3D star1 and 3D star2 were rendered and its are (very) complex. Therefore, the slow render is especial.

Re: Cube inside hedra with star1 and star2
Posted: Thu Jun 25, 2015 10:14 am
by nuno1980
nuno1980 wrote:glimpse wrote:Nuno, please grab OctaneVr for free and start playing with that to have better resolution, new features & no watermarks =)
yeah but OR VR
demo is much slower than my videocard. I can't upload my obj nor 3ds... to VR, unfortunately. lool
Look ORVR
demo. I'm sorry.
I'll activate in OctaneLive but... 3-month free...

Re: Cube inside hedra with star1 and star2
Posted: Sat Jun 27, 2015 1:47 am
by Olitech
You might as well just use DL.
best,
O
Re: Cube inside hedra with star1 and star2
Posted: Sun Jun 28, 2015 2:01 pm
by nuno1980
Olitech wrote:You might as well just use DL.
best,
O
No, I use always PMC kernel only because DL doesn't make caustics (for PT or PMC only). loool