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Re: Cube inside hedra with star1 and star2

Posted: Thu Jun 25, 2015 9:36 am
by nuno1980
Rikk The Gaijin wrote:nuno1980, you are the guy that posts only to criticize everyone else's work by saying "it's not photoreal, use PMC with a billion samples, bla bla" and that's what you come up with? :|
Be honest, look at your image and tell me you really think it's good or interesting. :roll:
If the colors (red, green) are strong and seems wrong at sun (size=1) then need ~1 to ~5 million(s) samples per pixel (think) at resolution screen 1002x602 or up to ~400k to 1,800k S/px at full-HD. ;)

3D star1 and 3D star2 were rendered and its are (very) complex. Therefore, the slow render is especial. ;)

Re: Cube inside hedra with star1 and star2

Posted: Thu Jun 25, 2015 10:14 am
by nuno1980
nuno1980 wrote:
glimpse wrote:Nuno, please grab OctaneVr for free and start playing with that to have better resolution, new features & no watermarks =)
yeah but OR VR demo is much slower than my videocard. I can't upload my obj nor 3ds... to VR, unfortunately. lool
Look ORVR demo. I'm sorry. ;)

I'll activate in OctaneLive but... 3-month free... :)

Re: Cube inside hedra with star1 and star2

Posted: Sat Jun 27, 2015 1:47 am
by Olitech
You might as well just use DL. ;)

best,
O

Re: Cube inside hedra with star1 and star2

Posted: Sun Jun 28, 2015 2:01 pm
by nuno1980
Olitech wrote:You might as well just use DL. ;)

best,
O
No, I use always PMC kernel only because DL doesn't make caustics (for PT or PMC only). loool