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Re: Matej's New Year Competition Entry

Posted: Tue Jan 11, 2011 4:33 pm
by matej
@Number & Steve, thanks (sorry for late reply :) )

Here's my next WIP presentation. Its an old water well, like those that were built in the Karst (Carso) region of Slovenia. The well is the main subject, but I will complete a house (also in Karst building style). These wells were usually built near the house (those who could afford to build them - others used community wells) and are an integral part of the architectural scenery.

There's still a lot to add and correct. The grass is pure geometry, so with my 6GB of system ram I couldn't afford to export more. I'm eagerly waiting for the next update with correct alpha shadows (Rad, thanks for extending the competition ;) ). The bucket needs proper material mix mask, I'm not satisfied with the house wall, a grapevine should be added, still thinking what to add in the back side, etc...

Daylight is used as the Illumination mode, pathtracing a few minutes, no postpro just firefly reduction in Octane. The renders are not of a big resolution, but for a general preview will do. Critics and suggestions are wanted.
stirna-wip1.jpg
stirna-wip2.jpg
PS,
right bottom; Samara waiting for you :lol:

Re: Matej's New Year Competition Entry

Posted: Tue Jan 11, 2011 4:38 pm
by teecee2107
Woaw ! Superb Work, texture work is awesome !!!

Re: Matej's New Year Competition Entry

Posted: Mon Jan 17, 2011 5:35 pm
by madcoo
Great job, Matej, good luck to you !
;)

Re: Matej's New Year Competition Entry

Posted: Mon Jan 17, 2011 5:48 pm
by matej
Thank you guys. I'm waiting for 2.4 Linux build to do some updates.

Re: Matej's New Year Competition Entry

Posted: Sat Jan 29, 2011 12:36 pm
by matej
A little something new... See this post for details.

Image

Critics are welcome ;)

Re: Matej's New Year Competition Entry

Posted: Sat Jan 29, 2011 12:58 pm
by r4ytrace
stirna-wip2.jpg

wow really nice textures - the lichens look amazing

Re: Matej's New Year Competition Entry

Posted: Sat Feb 05, 2011 5:42 pm
by matej
Thanks, raytrace.

I've uploaded some finals, if anyone's interested

Re: Matej's New Year Competition Entry

Posted: Sat Feb 05, 2011 6:09 pm
by dave62
hey matej,
very nice finals:)
what is the polycount/vram usage of your scene?

Re: Matej's New Year Competition Entry

Posted: Sat Feb 05, 2011 6:40 pm
by r4ytrace
matej wrote:Thanks, raytrace.

I've uploaded some finals, if anyone's interested

cool great man - I'm always lookin for nice new wallpapers :) - woah thats a pretty intense node matrix there hahah - like a 100 spider webs :p

Re: Matej's New Year Competition Entry

Posted: Sat Feb 05, 2011 7:04 pm
by matej
Thank you, guys

@dave, you can see the info in the viewport screenshot - polycount is something around 2mio and vram usage is ~1400MB. Those scenes are slightly different, because for each one I had to cut down grass and everything not in the current camera view to gain rendering speed with pathtracing

@raytrace, yeah spiders :) It's good that the GE pane can expand now, but it's still far from not being a mess - at least with my workflow :D