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Re: OCTANE RENDER CLOUD IS ONLINE!!!!!!!!

Posted: Fri Jun 05, 2015 1:02 am
by Rikk The Gaijin
ristoraven wrote:Wasn't that only for textures?
Well, Octane 3 will remove the geonetry limit, but then it will still depends on how much memory you will have. Anyway, more than 3 GB of geometry is a lot of geometry! :lol:

Re: OCTANE RENDER CLOUD IS ONLINE!!!!!!!!

Posted: Fri Jun 05, 2015 1:18 am
by ristoraven
About five daz figures and it's about full.. so not that much with high poly objs..

So making a populated street with five daz figures & instancing them, then the whole street with buildings & all.. 12 gb from Titan X sounds intriguing, but if that is not necessary and I can use 24 GB of ram.. I'm good.

Re: OCTANE RENDER CLOUD IS ONLINE!!!!!!!!

Posted: Fri Jun 05, 2015 1:20 am
by Rikk The Gaijin
Five daz figures and 3GB are gone? I never used Daz, but that doesn't sound right... :?

Re: OCTANE RENDER CLOUD IS ONLINE!!!!!!!!

Posted: Fri Jun 05, 2015 1:25 am
by ristoraven
Ah yes.. Just checked, the basic geometry without textures takes only 34 mb of vram memory. :)

Me so confused.

So what sucks the memory the most, is the render resolution, right? And this is where you need the GPU ram in 3.0 as well ?

Re: OCTANE RENDER CLOUD IS ONLINE!!!!!!!!

Posted: Fri Jun 05, 2015 1:30 am
by Rikk The Gaijin
ristoraven wrote:Ah yes.. Just checked, the basic geometry without textures takes only 34 mb of vram memory. :)
So what sucks the memory the most, is the render resolution, right?
Yes, resolution and textures.

Re: OCTANE RENDER CLOUD IS ONLINE!!!!!!!!

Posted: Fri Jun 05, 2015 1:34 am
by ristoraven
Ok. Thanks.

Re: OCTANE RENDER CLOUD IS ONLINE!!!!!!!!

Posted: Fri Jun 05, 2015 4:16 pm
by abowen1
wondering about supporting the same plugins that 3dsmax can support .
This service has game changing potential ... but is of limited use if we cannot get limited items like multi-scatter, multi-painter, anima etc. plugins to work
i know i can collapse the plugin but that causes the memory to max out of my 6gb limit .

do you guys agree or am i doing something wrong lol :-)

Andre

Re: OCTANE RENDER CLOUD IS ONLINE!!!!!!!!

Posted: Fri Jun 05, 2015 7:52 pm
by DonFarese
Are we allowed to test this for personal projects now? or just for the metaverse competition?

Re: OCTANE RENDER CLOUD IS ONLINE!!!!!!!!

Posted: Mon Jun 08, 2015 11:41 pm
by mbcburt
This is awesome! This is pretty revolutionary. I know there are render farms out there trying to do similar things but with the orbx file it just works. I will be using this for sure. Can't wait for this to come into full swing. If the pricing is right, I just found my new pipeline. I sent up a personal scene 47 mb, and just rendered out 10 frames to test it out. Very cool, lots of potential for this. I changed the render output size to 1280 X 720.

Re: OCTANE RENDER CLOUD IS ONLINE!!!!!!!!

Posted: Tue Jun 09, 2015 3:26 am
by p3taoctane
Mine is hung on Processing
Pretty simple 10 mb file

Not a metaverse camera... would that cause it to hang??