Page 2 of 2
Re: 360° stereoscopic videos
Posted: Wed Jun 24, 2015 6:26 pm
by kavorka
How do we set the Alembic camera for the panoramic in Stand Alone?
We are using the Blender Plugin, but still have the 1.x version. Is this a case that I finally need to upgrade the plugin or is there a way to switch it in Octane 2.x?
Re: 360° stereoscopic videos
Posted: Wed Mar 30, 2016 8:52 pm
by vdruts
Guys, what's the maximum resolution that you can render/playback on the Orbx GearVR player?
Thanks
Re: 360° stereoscopic videos
Posted: Wed Mar 30, 2016 9:36 pm
by Goldorak
vdruts wrote:Guys, what's the maximum resolution that you can render/playback on the Orbx GearVR player?
Thanks
16 K x 16 K per frame/cube face is the current GL texture limit on Gear VR (and the highest resolution the human eye can most likely see in a 90 degree FOV). According to Carmack, 1536x1536 per cube face (x12 for stereo cube maps) is exactly what s needed to cover every pixel on the Gear VR's 2560x1440 OLED screen. When 4K OLED VR screens comes out, we will need to go to a higher res. and will add a new preset in Octane to make it simple for artists to make this switch.