Page 2 of 2
Re: Shadows render pass
Posted: Wed Jun 03, 2015 1:29 pm
by v-cube
Thank you Paul !
as always I am anxiously looking forward to the next release - meanwhile I will try as you suggested...
best
Andreas
Re: Shadows render pass
Posted: Fri Jun 05, 2015 3:45 am
by face_off
Attached is an experimental build with the Render Layers functionality.
2.23.2.39
- Added Render Layer field for Geometry items with Live Update enabled. This will allow Shadow Passes to be used (remember to enable Kerel->Alpha Channel when doing this)
http://render.otoy.com/customerdownload ... _64bit.exe
Set you geometry to Live Update, then assign the Render Layer. Then enable the Render Layers in the Rendertarget tree, and enable the 3 Shadow passes, and enable Kernel->Alpha Channel. Works really nicely.
Paul
Re: Shadows render pass
Posted: Mon Jun 08, 2015 10:36 am
by v-cube
Hey Paul, thanks!!!
can I buy you a Beer ?
best
Andreas
Re: Shadows render pass
Posted: Mon Jun 08, 2015 3:53 pm
by Bendbox
You rock Paul !!!!!!!!!!!!
Re: Shadows render pass
Posted: Mon Jun 08, 2015 10:31 pm
by face_off
I take it that this works

Thanks
Paul