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Re: 901 Reveal

Posted: Tue May 26, 2015 2:21 am
by face_off
A texture Preview for octane where effects of changes like gamma or hue can be seen would be very nice. The seperate nodes can be named in the Standalone and I also miss the exposed parameters.
Sorry - I'm not sure what you mean by this.

Paul

Re: 901 Reveal

Posted: Tue May 26, 2015 2:52 am
by abreukers
smicha wrote:Paul,

The list http://render.otoy.com/universe.php#28Video%20Catalogue
lacks of your videos and a modo subdir.
Hi,
thanks for pointing out. yes, fyi everyone, we're in the process of putting stuff in there...
cheers,

Re: 901 Reveal

Posted: Tue May 26, 2015 3:12 am
by Tharso
very nice face_off !!

Re: 901 Reveal

Posted: Tue May 26, 2015 2:27 pm
by RahiSan
@ Paul

I was talking about the two panels in the attached image.
When I click a material in the Standalone I get sliders that give me control over some parameters if the material like the scattering scale for both of the submaterials in the skin material.
By texture preview I was referring to the panel that appears when you click the eye icon. I find I quite useful to see the effects of adjustments on the 2d view of the texture.

All the best,

Rahi

Re: 901 Reveal

Posted: Wed May 27, 2015 12:17 am
by face_off
When I click a material in the Standalone I get sliders that give me control over some parameters if the material like the scattering scale for both of the submaterials in the skin material.
It looks like you are editing a LiveDb material, and the Modo LiveDb import process or that material appears to not be working correctly. I will fix this once the Modo901 version work has settle down. I the meantime you will need to rebuild that material yourself in the Modo plugin.
By texture preview I was referring to the panel that appears when you click the eye icon. I find I quite useful to see the effects of adjustments on the 2d view of the texture.
Yes, this would be great. In the long term there will probably be the possibility to edit the OctaneRender for Modo Octane Override in the Octane NodeGraph window. You can see how this works by typing "octane.command showNodeGraph" - which will give you the graph for the whole scene, but it gives you the idea. This command is undocumented and unsupported :-) Any changes made in the NodeGraph are NOT currently transferred back to the Modo .lxo, so will be lost.

Paul

Re: 901 Reveal

Posted: Wed May 27, 2015 10:00 pm
by RahiSan
Perfect, thank you Paul!

Fast and reliable answer as ever :)

Re: 901 Reveal

Posted: Wed May 27, 2015 11:48 pm
by VISUAL360
Paul,

I just purchased 901 and launched it. It automatically recognized the Octane Modo Plugin from my 801 SP3. Is this normal? I did Authenticate it but doesn't seem to work properly.

Will a new update be available soon for 901?

Thanks

EDIT: Sorry. Just saw your note about the new 901 update!!! I had to remove the Modo Octane Folder for 701/801 to my desktop for it to recognize it.

Re: 901 Reveal

Posted: Thu May 28, 2015 12:22 am
by face_off
EDIT: Sorry. Just saw your note about the new 901 update!!! I had to remove the Modo Octane Folder for 701/801 to my desktop for it to recognize it.
Good pickup. I will post an updated 801 version of the plugin which can co-exist with the 901 version.

Paul

Re: 901 Reveal

Posted: Thu May 28, 2015 2:55 pm
by understand
Hi all! long time no see! :)

Great work paul! Looking forward for more updates.

Re: 901 Reveal

Posted: Fri May 29, 2015 4:18 am
by diegomaricato
This is awesome!