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Re: Mixed Displacement in Mix Mat?
Posted: Thu May 14, 2015 5:50 am
by dinf
Thanks, but It is set to 1 core by default, I never change this.
Re: Mixed Displacement in Mix Mat?
Posted: Thu May 14, 2015 8:05 am
by dinf
Aaaaaah, at last I got the point. Images *must* be in image shaders in the layer for the displacement!
Sorry for my slow mind and thank you again for your help!
I guess it is not possible to connect nodes in a C4D layer? That would be a big and great improvement, but I think I remember you said it is difficult to make.
Edit: okay, as far as I see it probably doesn't make sense because the texture is rendered to a fix size, right?
So it works now, but in this case: no transform working 1:1 as in rest of material, it doesn't make any sense in this scene.
Will there be another conclusion for the displacement in mix mats?