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Re: OctaneRender® for 3ds max® v2.23.1 - 1.6 [TEST]

Posted: Wed May 06, 2015 2:33 pm
by Dom74
Ok, got it, we can work with many perspective views without loosing the main display view in render viewport, great addition.
Thank you again.

Re: OctaneRender® for 3ds max® v2.23.1 - 1.6 [TEST]

Posted: Wed May 06, 2015 3:32 pm
by bicket
Lock Camera doesn't work for me (3ds max 2012 64b)

Re: OctaneRender® for 3ds max® v2.23.1 - 1.6 [TEST]

Posted: Thu May 07, 2015 7:45 am
by rfox
I cannot save the final cube map rendering as .png, whenever I click "save" , there is no output file in my desktop.
(Solved) I reinstalled the plugin, and it works fine.

Re: OctaneRender® for 3ds max® v2.23.1 - 1.6 [TEST]

Posted: Thu May 07, 2015 12:11 pm
by MistAjuliax
Motion blur still doesn't work with hair and fur ... see my post here : http://render.otoy.com/forum/viewtopic. ... 7&start=30
Cheers.

Re: OctaneRender® for 3ds max® v2.23.1 - 1.6 [TEST]

Posted: Thu May 07, 2015 6:41 pm
by gabrielefx
Hi Jim

there is a bug in the light object, also present in the previous versions but I forgot to reveal it.
There is something wrong in the light switch combined with visible-invisible state.

Please check it.
Thank you.

Re: OctaneRender® for 3ds max® v2.23.1 - 1.6 [TEST]

Posted: Thu May 07, 2015 7:00 pm
by gabrielefx
Hi Jim,
If you will not work on target lights and visible ies distribution I will fire you...;)

...I'm joking but I need this feature implemented....seriously...

Re: OctaneRender® for 3ds max® v2.23.1 - 1.6 [TEST]

Posted: Fri May 08, 2015 5:02 am
by oguzbir
I think the premultiply Alpha is broken with this version

Re: OctaneRender® for 3ds max® v2.23.1 - 1.6 [OBSOLETE]

Posted: Fri May 08, 2015 5:19 am
by JimStar
Next version HERE.