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Re: Version 2.23.1 - RC1
Posted: Thu Apr 30, 2015 8:35 am
by martincarlson
Also:
Texture slot on Roughness have no impact anymore if it is set to Float? Only if i change Power settings. Gamma have no impact.
If I change to Normal - it works just like before. Bug?
Same thing on Specular texture. Maybe all?
Re: Version 2.23.1 - RC1
Posted: Thu Apr 30, 2015 11:08 am
by aoktar
martincarlson wrote:When I'm opening old scenes - all values in materials etc is changed to centimeters in some cases. Not good when opening old scenes.
Is this going to be fixed? Either with a script or in a new release?
All old scenes are f*cked up right now.
Do not delay reply me! [emoji844][emoji844][emoji48]
([emoji8] just kidding, i'm calm)
LOL!
What's changed wrongly? Plugin should make the convertions. If your scenes are in "cm." it should go without any problem, even for other unit.
Re: Version 2.23.1 - RC1
Posted: Thu Apr 30, 2015 11:10 am
by aoktar
martincarlson wrote:Also:
Texture slot on Roughness have no impact anymore if it is set to Float? Only if i change Power settings. Gamma have no impact.
If I change to Normal - it works just like before. Bug?
Same thing on Specular texture. Maybe all?
I can't see any problem. What's this? I need a sample to see....
Re: Version 2.23.1 - RC1
Posted: Thu Apr 30, 2015 12:26 pm
by rodross
eightvfx wrote:problem_v02.jpg
I was getting ready to update all of our farm to the new version. Are you using distributed rendering where all computers work on one image, or are you using team render where each computer gets its own frame?
Re: Version 2.23.1 - RC1
Posted: Thu Apr 30, 2015 1:16 pm
by uncia
Hi Aoktar ! Really nice release.
Just a quick question - can you add "Surface brightness" and "Cast Illumination" parameters to "Octane LightTag" ?
Thank you.
Re: Version 2.23.1 - RC1
Posted: Thu Apr 30, 2015 2:49 pm
by aoktar
uncia wrote:Hi Aoktar ! Really nice release.
Just a quick question - can you add "Surface brightness" and "Cast Illumination" parameters to "Octane LightTag" ?
Thank you.
Thanks. Yes that's possible. First i have to make a stable release before making new additions.
Re: Version 2.23.1 - RC1
Posted: Thu Apr 30, 2015 2:52 pm
by martincarlson
aoktar wrote:martincarlson wrote:Also:
Texture slot on Roughness have no impact anymore if it is set to Float? Only if i change Power settings. Gamma have no impact.
If I change to Normal - it works just like before. Bug?
Same thing on Specular texture. Maybe all?
I can't see any problem. What's this? I need a sample to see....
it's in the same scene that would not render. That scene might be cursed. Will give you an examplescene when i'm at the computer.
This version seems more stable than last version though.
Re: Version 2.23.1 - RC1
Posted: Thu Apr 30, 2015 9:22 pm
by eightvfx
I was getting ready to update all of our farm to the new version. Are you using distributed rendering where all computers work on one image, or are you using team render where each computer gets its own frame?
> using the distributed rendering.
all the computers in slave have OCTANE STANDALONE and contribute to one image.
Re: Version 2.23.1 - RC1
Posted: Thu Apr 30, 2015 10:47 pm
by aqcoelho
Hello Aoktar,
Im getting some problems on the alpha channel in psd files, not working anymore, on files made in V222 or made on the new 223 from the beginning.
Had to reinstall the 222 to make it work.
Tks,
Andre
Re: Version 2.23.1 - RC1
Posted: Thu Apr 30, 2015 10:58 pm
by aoktar
aqcoelho wrote:Hello Aoktar,
Im getting some problems on the alpha channel in psd files, not working anymore, on files made in V222 or made on the new 223 from the beginning.
Had to reinstall the 222 to make it work.
Tks,
Andre
Are you sure? Tested, looks well here. How did you get this? Where do you check alpha?