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Re: Paramount Miami Worldcenter
Posted: Thu Apr 23, 2015 11:27 am
by djart
I sometimes dont understand clients.
Rushing thru this very nice and detailed 3D Environment is a shame!
But at the end, bills got to be payed...

Re: Paramount Miami Worldcenter
Posted: Thu Apr 23, 2015 12:41 pm
by Bendbox
Excellent man, just excellent. Night one is my favorite, and I love the camera shake when dropping from the rooftop bar to the living area, gives a good sense of height and a dramatic "rush" feeling. Awesome.

Re: Paramount Miami Worldcenter
Posted: Thu Apr 23, 2015 1:10 pm
by Olitech
Wow, thanks all!
Very kind words. We are humbled. This forum has a high standard.
We were a very small part of a much, much bigger picture.
NiK: Thank you!
Tom: Thanks man! 5 of us. 14 machines @ 2 titans each. Half of those are our workstations. (while many other projects being executed simultaneously). Night video was 8 weeks total from storyboards to final delivery, with many iterations throughout. The day video was much longer, because we were designing the amenity deck (not the tower roof deck). But for both, render time only was approximately 1 week for the night video, 1.5 weeks for the day video.
Gabriel: Thank you sir! 3DSMax. We send between 2-4 clips a night, while working on other scenes. With Octane, our 'test' frames look final right away. No compositing. Toronto, Canada. Yes. We are small. We compete with companies 10-20 times our size. =)
Bepeg: Thank you! We try to limit each scene to approximately +-10million polys (heavy use of proxies). Memory limit average 3G (this is so important!)
Boris: Thank you!
Djart: Real Estate developers want to see more always. Besides, this is a sales tool, not a documentary. It is meant to be a teaser so they buy units. =) Budget always dictates time. Thanks for the kind words. This part is only a small part of the entire project. All will be revealed soon enough.
Ryan: Thank you and people gasp at that part. Especially when played on the 30' video wall at the clients' sales center. =D
We are not out of the woods yet. There is another video coming. Much larger in scope.
Coming soon!
best,
O
Re: Paramount Miami Worldcenter
Posted: Thu Apr 23, 2015 1:33 pm
by Olitech
Ok, so I wasn't going to share this one, but since you all like the project so much...
This is the 2nd or 3rd generation Walkthrough of the Miami Worldcenter masterplan.
We produced this video about 2 years ago (i think). This was when we were first transitioning out of Vray into Octane. We had no idea how to use it!! Not to mention that crazy texture limit of...what was it? Like 160 textures or something? Oh, and all our 3d people sucked! Oh yeah, on 4-5 machines or something.
The good news is, we are currently working on the 2015 update as we speak. In fact, we are under the gun to get it done...by next week. =/
At least we get another crack at it!!!
Here you go:
https://vimeo.com/122543796
Will be good for comparison purposes.
best,
O
Re: Paramount Miami Worldcenter
Posted: Thu Apr 23, 2015 5:36 pm
by prodviz
Cool work.
How are you creating the people?
Re: Paramount Miami Worldcenter
Posted: Thu Apr 23, 2015 5:41 pm
by Olitech
prodviz wrote:Cool work.
How are you creating the people?
Thanks!
Right now we buy them.
But if all goes to plan this summer, we will create our own.
best,
O
Re: Paramount Miami Worldcenter
Posted: Fri Apr 24, 2015 8:24 am
by wastzzz
Lumion
Re: Paramount Miami Worldcenter
Posted: Fri Apr 24, 2015 9:16 am
by mark0spasic
Congrats Olitech and your team really great animation!
It looks beautiful.
Did you animate water using mesh or animated displacement?
Re: Paramount Miami Worldcenter
Posted: Fri Apr 24, 2015 10:22 am
by Lewis
Beautifull work.
Re: Paramount Miami Worldcenter
Posted: Fri Apr 24, 2015 3:09 pm
by Olitech
wastzzz: What about it?
markOspasic: Thanks for the kind words! Mesh. Standard Max noise mesh displacement. We just made sure the scale was correct, then ticked 'animated noise' and went home for the night. =)
Lewis:Thank you sir!
More to come.
best,
O