Re: OctaneRender® for 3ds max® v2.22.2 - 1.0 [TEST]
Posted: Wed Apr 15, 2015 8:54 am
Do we get targeted IES lights now who are so long in request from Gabriel and others?
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Confirmed here to, regarding the Octane render frame buffer. Every value over 1.0 gets strange noise patterns. even if tonemapped is checked. If I copy it over to max frame buffer it looks OK.nagboy wrote:Render output looks crazy... Grain everywhere, strange color grain in the lights.
Thanks for report. Will check it tomorrow, I already suspect what may be the reason of that.dawe wrote:Confirmed here to, regarding the Octane render frame buffer. Every value over 1.0 gets strange noise patterns. even if tonemapped is checked. If I copy it over to max frame buffer it looks OK.nagboy wrote:Render output looks crazy... Grain everywhere, strange color grain in the lights.
Also there is no alpha in the Info channels when render them out as elements. Or have I missed something?
Nvidia driver: 344.75
othervise than that, Thanks! This really start to take shape as a production rendererWith the layers and all!
Best
//Daniel
Dithering seems to be the cause, uncheck it and octane viewport turn to "normal" display.JimStar wrote:Thanks for report. Will check it tomorrow, I already suspect what may be the reason of that.dawe wrote:Confirmed here to, regarding the Octane render frame buffer. Every value over 1.0 gets strange noise patterns. even if tonemapped is checked. If I copy it over to max frame buffer it looks OK.nagboy wrote:Render output looks crazy... Grain everywhere, strange color grain in the lights.
Also there is no alpha in the Info channels when render them out as elements. Or have I missed something?
Nvidia driver: 344.75
othervise than that, Thanks! This really start to take shape as a production rendererWith the layers and all!
Best
//Daniel
also not working, on max 2015.Pancir wrote:Installer dont work..
No copy and install plugin http://i.imgur.com/S6vL09T.jpg
I"ve seen this, it"s already fixed in this version.mikinik wrote:I wonder why checkbox is called "movebale proxy", seems right "movable proxy"? )