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Re: Last serie from my "Quiet place" scene
Posted: Sat Dec 04, 2010 7:55 am
by tehfailsafe
Has anyone suggested selling their Octane scenes, tutorials etc? Much like Evermotion etc.
So much this. I'm about to get vray 2.0 just because I can see 8,000 tutorials for it already, and I've been getting more and more frustrated.
Re: Last serie from my "Quiet place" scene
Posted: Sat Dec 04, 2010 8:57 am
by abstrax
Have you ever tried to apply tutorials of other renderers to Octane? I haven't tried it yet, but the general ideas should apply to most GI renderers including Octane. Maybe this would be a good starting point? Well, it's just an idea...
Cheers,
Marcus
Re: Last serie from my "Quiet place" scene
Posted: Sat Dec 04, 2010 9:45 am
by pamana
tehfailsafe wrote:
I'm about to get vray 2.0 just because I can see 8,000 tutorials for it already, and I've been getting more and more frustrated.
Unfortunately I kinder agree. The vid's here need updating, with perhaps tutes from certain Mods (other than radiance) who have an already keen Octane skill.
Re: Last serie from my "Quiet place" scene
Posted: Sat Dec 04, 2010 11:24 am
by enricocerica
Thanks to all for viewing and comments,
@Face:Well the amount of polys depends from one view to another as I try to remove objects that don't act in the render but due to the trees it's around 3.5 million.
@Teecee2107:I'm sure you'll make miracles with your next toy

I'm afraid you're right, I probably wouldn't sit on such a nice chair unless you can't handle a thinkpad on it.
@Tchoa:The foreground trees behind the windows are 3D the background trees are an image
@Proupin:I'm thinking to sell some of my propos on turbosquid, I already placed some trees, will proceed with furnitures
Now about lighting, there is really nothing special, as there isn't MLT yet, the only way to get lighted rooms is to let the light entering, so you may not see it but I've hidden all the walls behind the camera and everything which could be an obstacle to light, also, just keep the glass on visible windows to get some reflection on it for more realistic images. I've also done some postpro to conrrect the lighting/contrast and also made this on the part where light is coming from just to increase the entering light fx. This is very quick and doesn't require any sofisticated software, I just used Gimp. I'm sure the result may be even better using software like After effect.
Also, don't use high bump values and if possible use spec maps, they really increase realism and if applicable just remove shiny surfaces they produce noise and increase the rendering time.
I will start a new archviz project and I'll try to make some basic tut if I have time.
Re: Last serie from my "Quiet place" scene
Posted: Sat Dec 04, 2010 4:20 pm
by Populus
Amazing renders!
Re: Last serie from my "Quiet place" scene
Posted: Sat Dec 04, 2010 5:19 pm
by RainerS
Absolutely astonishing..
Re: Last serie from my "Quiet place" scene
Posted: Sat Dec 04, 2010 6:03 pm
by tehfailsafe
enricocerica wrote:I will start a new archviz project and I'll try to make some basic tut if I have time.
I don't know about others, but I would learn 10 times more just by seeing a finished ocs/obj files. Just a simple one that looks as clean as this without the detailed bookshelves/chair/rug etc. Even without texture maps since those can be a pain to repackage. And it would be the fastest/easiest thing for you, you wouldn't even need to find the time!

Re: Last serie from my "Quiet place" scene
Posted: Mon Dec 06, 2010 4:38 am
by suhail_spa
enricocerica wrote:but I've hidden all the walls behind the camera and everything which could be an obstacle to light
thank you..
now that's a tip...
question: can we do this in octane itself (maybe in future release..) without going back to host software to hide walls/obstacles behind camera..?
some kind of 'hide it' material..?
Re: Last serie from my "Quiet place" scene
Posted: Mon Dec 06, 2010 12:44 pm
by GeoPappas
suhail_spa wrote:enricocerica wrote:but I've hidden all the walls behind the camera and everything which could be an obstacle to light
thank you..
now that's a tip...
question: can we do this in octane itself (maybe in future release..) without going back to host software to hide walls/obstacles behind camera..?
some kind of 'hide it' material..?
Not at this point. You need to do it in your 3D modeling app.