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				Re: Master scaling of multiple texture maps?
				Posted: Fri Apr 24, 2015 2:40 am
				by face_off
				I also look forward to being able to use a combination of sunlight and HDRI environments
You can do this already.  Attach a HDR image (via an Image node with gamma set to 1) to the Sky Texture pins of the Daylight node.
Paul
 
			
					
				Re: Master scaling of multiple texture maps?
				Posted: Fri Apr 24, 2015 12:14 pm
				by BenStorch
				Great, thanks Paul,
I wasn't aware of that !
Sorry to ask for more, but advice on the following would also be much appreciated:
What's the best way of adding cast shadows to the hdri scene, short of photoshopping them in ? 
Is there any way of creating a floor that's not visible but still receives shadows ?
In Cinema 4D, it's possible to set '(not) seen by camera' , '(not) seen by rays', is there something like that in Octane/Rhino ?
Lastly, what's the best way of creating a visible light glow, from something like a blackbody emission object ?
Many thanks, Ben
			 
			
					
				Re: Master scaling of multiple texture maps?
				Posted: Fri Apr 24, 2015 12:28 pm
				by BenStorch
				Just found the post-processing bloom, so that's answered !
			 
			
					
				Re: Master scaling of multiple texture maps?
				Posted: Fri Apr 24, 2015 12:32 pm
				by wimvdb
				BenStorch wrote:Great, thanks Paul,
I wasn't aware of that !
Sorry to ask for more, but advice on the following would also be much appreciated:
What's the best way of adding cast shadows to the hdri scene, short of photoshopping them in ? 
Is there any way of creating a floor that's not visible but still receives shadows ?
In Cinema 4D, it's possible to set '(not) seen by camera' , '(not) seen by rays', is there something like that in Octane/Rhino ?
Lastly, what's the best way of creating a visible light glow, from something like a blackbody emission object ?
Many thanks, Ben
Make the ground prop a diffuse material and turn on Matte (enable it). This will create shadows on the hdri
Or you can add your own prop and apply the same material
 
			
					
				Re: Master scaling of multiple texture maps?
				Posted: Sat Apr 25, 2015 6:11 am
				by BenStorch
				Many thanks for the advice, will try it out, 
slowly getting on top of things. . .