Re: OctaneRender for Modo (Linux) 2.23.2 [TEST]
Posted: Mon Jul 13, 2015 4:30 am
I have refreshed the installers at the top of this thread with:
2.23.2.81
- Fixed crash resulting from activating an already activated plugin
- Fixed issue where saving images with special characters in the filename or folder name were not working
- Converted the nodeGraph and udimNodeGraph nodes from XmlString format to a custom format for storing in the .lxo files to get arond the 63k character limit. Previously saved nodeGraph node in .lxo files will be lost
- NodeGraph an UdimNodeGraph nodes now have a Copy to Clipboard and Paste from Clipboard to transfer Octane nodes in XML format in and out of these nodes (and to/from Octane Standalone)
2.23.2.80
- Preferences->User Modo Render Cache now defaults to OFF for Modo901
- Fixed issue where the replicator transforms were being sourced from frame 0 rather than the current timeline frame
- All Octane commands are now in the "octane" category in the F5 Commands tab
- Added octane.createUdim command to load UDIM files in place of an Image or AlphaImage node (see separate video posted in the Otoy forums). This is experiment functionality at the moment.
- Fixed issues associated with the calculation of the Film Offset when "Use Modo Film Offset" was ticked
- Fixed lock-up when closing the Viewport on Modo801 when network rendering
- Added "Use Modo Environment Power" and "Use Modo Environment Rotation" properties to the Octane Environment panel
- Fixed issue when ticking Kernel->Keep Environment was not working correctly
- Added 'command octane.saveMeshInstances filename:csv_filename' to save all the instances of the currently selected Mesh or Replicator item to a CSV file for loading into a Scatter node in Octane Standalone of the OctaneRender for Nuke plugin. Does not export replicator particle instances
Thanks
Paul
2.23.2.81
- Fixed crash resulting from activating an already activated plugin
- Fixed issue where saving images with special characters in the filename or folder name were not working
- Converted the nodeGraph and udimNodeGraph nodes from XmlString format to a custom format for storing in the .lxo files to get arond the 63k character limit. Previously saved nodeGraph node in .lxo files will be lost
- NodeGraph an UdimNodeGraph nodes now have a Copy to Clipboard and Paste from Clipboard to transfer Octane nodes in XML format in and out of these nodes (and to/from Octane Standalone)
2.23.2.80
- Preferences->User Modo Render Cache now defaults to OFF for Modo901
- Fixed issue where the replicator transforms were being sourced from frame 0 rather than the current timeline frame
- All Octane commands are now in the "octane" category in the F5 Commands tab
- Added octane.createUdim command to load UDIM files in place of an Image or AlphaImage node (see separate video posted in the Otoy forums). This is experiment functionality at the moment.
- Fixed issues associated with the calculation of the Film Offset when "Use Modo Film Offset" was ticked
- Fixed lock-up when closing the Viewport on Modo801 when network rendering
- Added "Use Modo Environment Power" and "Use Modo Environment Rotation" properties to the Octane Environment panel
- Fixed issue when ticking Kernel->Keep Environment was not working correctly
- Added 'command octane.saveMeshInstances filename:csv_filename' to save all the instances of the currently selected Mesh or Replicator item to a CSV file for loading into a Scatter node in Octane Standalone of the OctaneRender for Nuke plugin. Does not export replicator particle instances
Thanks
Paul