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Re: Octane and Xparticles test
Posted: Thu Apr 02, 2015 5:29 pm
by tomabobu
Will the "Color Shader" work with render instances in the near future?
That would be really great and would open the possibility to mix the "Color Shader" with the "Random Color" from Octane.
Re: Octane and Xparticles test
Posted: Thu Apr 02, 2015 7:12 pm
by aoktar
tomabobu wrote:Will the "Color Shader" work with render instances in the near future?
That would be really great and would open the possibility to mix the "Color Shader" with the "Random Color" from Octane.
i hope so. Atm we don't have any support for this.
Re: Octane and Xparticles test
Posted: Tue Apr 07, 2015 4:25 pm
by tomabobu
I've made another test with a cloner that is using the "Multi Shader":
[vimeo]http://www.vimeo.com/124293942[/vimeo]
Re: Octane and Xparticles test
Posted: Tue Apr 07, 2015 5:03 pm
by ten
Loving the stuff you're doing with this, Tom. Looks great

Any tricks to this latest one?
ten
Re: Octane and Xparticles test
Posted: Tue Apr 07, 2015 7:49 pm
by tomabobu
Thanks. No tricks to this one. Just a cloner with a Multi Sader, some paths generated with Xparticles and a little bit of exploration with the panoramic chamera. I will post tomorrow the scene I've used.
Re: Octane and Xparticles test
Posted: Wed Apr 08, 2015 5:05 am
by tomabobu
And here is the scene.
Re: Octane and Xparticles test
Posted: Wed Apr 08, 2015 9:14 am
by JavierVerdugo
Oh, this is so great!I don't have any idea about python really nice you can do this workflow to work with xp3.
Thanks for sharing!