Page 2 of 11
Re: Version 2.22.1 - test version
Posted: Sat Mar 28, 2015 6:26 pm
by albehany
hi ahmet thank you for the hard work
the mograph shader really so cool.
i only have small problem with mograph shader and it is that he is not render with Octane Mix Material i hope i am not doing something wrong and btw the Material with mograph shader is Diffuse and the other is Glossy with out mograph shader

but everything is good thank you
Re: Version 2.22.1 - test version
Posted: Sat Mar 28, 2015 10:55 pm
by aoktar
Hi Ata,
thanks for feedback. Definetely i'll check this. This mograph support can be described as a alpha phase. There is still lot of glitches and limitations which are known by me. But i liked to share this and get some feedback from people about it.
Re: Version 2.22.1 - test version
Posted: Mon Mar 30, 2015 1:25 pm
by Oleg
Don't know is that a bug or what but when I create a new light it creates with empty fields of Distribution and Efficiency of texture. Btw — sometimes nodes just disappear. For example texture loaded in the Distribution channel suddenly disappeared. This was in previous versions as well
Re: Version 2.22.1 - test version
Posted: Mon Mar 30, 2015 1:31 pm
by aoktar
Oleg wrote:Don't know is that a bug or what but when I create a new light it creates with empty fields of Distribution and Efficiency of texture. Btw — sometimes nodes just disappear. For example texture loaded in the Distribution channel suddenly disappeared. This was in previous versions as well
Hi,
i have changed somethings for default creations of textures in these kind of nodes. Do you say that are disappearing when reload the scene, if you created them manually? If so that's a bug.
Re: Version 2.22.1 - test version
Posted: Mon Mar 30, 2015 1:37 pm
by Oleg
aoktar wrote:i have changed somethings for default creations of textures in these kind of nodes. Do you say that are disappearing if you create them manually? If so that's a bug.
So now I need to connect float buffer and other manually? Not sure it fastens the process…
Re: Version 2.22.1 - test version
Posted: Mon Mar 30, 2015 1:43 pm
by aoktar
Oleg wrote:aoktar wrote:i have changed somethings for default creations of textures in these kind of nodes. Do you say that are disappearing if you create them manually? If so that's a bug.
So now I need to connect float buffer and other manually? Not sure it fastens the process…
If you read the release nodes, you'll see that was causing leaked nodes in emissions, displacement, etc... So this was bad for stability of scenes. I have abandonned this. And created some buttons in this textures as you can see. That's the fast way.
Re: Version 2.22.1 - Stable candidate
Posted: Mon Mar 30, 2015 2:36 pm
by useruser
aoktar wrote:useruser wrote:hi,
it seems that the new version needs a lot more memory for geometry.
this is a huge alembicfile with aprox. 12 Million tris.
version 2.21.1 uses 1.774 GB
Version 2.22.1 uses for the same setup 2.672 GB
2.21.1.jpg
2.22.1.jpg
alembic_file:
https://dl.dropboxusercontent.com/u/14397672/8.rar
hi, could you post on Standalone topic also? This is not caused by plugin. Otoy guys can reply about this.
hi,
seems that the "memory-issue" is plugin-related. got an answer from abstrax:
http://render.otoy.com/forum/viewtopic. ... 60#p228205
Re: Version 2.22.1 - Stable candidate
Posted: Mon Mar 30, 2015 2:41 pm
by aoktar
I hope so, looking for some tests.
Re: Version 2.22.1 - test version
Posted: Mon Mar 30, 2015 7:43 pm
by jate
Hey Ahmet, just wanted to post quickly to thank you for your hard work! I never got this kind of input and support when I was using vRay as my primary renderer (quality aside). I actually found this version specifically because I was hoping to use a custom pixel aspect ratio, and found it was already implemented in this update - woot!
I wouldn't be able to use these features without your efforts in keeping the C4D plugin updated, so I have you to thank for me getting to use it! Thanks!
Re: Version 2.22.1 - test version
Posted: Mon Mar 30, 2015 8:07 pm
by aoktar
jate wrote:Hey Ahmet, just wanted to post quickly to thank you for your hard work! I never got this kind of input and support when I was using vRay as my primary renderer (quality aside). I actually found this version specifically because I was hoping to use a custom pixel aspect ratio, and found it was already implemented in this update - woot!
I wouldn't be able to use these features without your efforts in keeping the C4D plugin updated, so I have you to thank for me getting to use it! Thanks!
It's big pleasure for me to hear your words, thanks. Also thanks to all guys from Otoy.