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Re: FOV problems in Archicad-animation
Posted: Wed Mar 25, 2015 11:03 am
by BfPuVAK
OK, so let's wait a bit.
So far my customer is quiet, so no need to hurry. If the things gets urgent I'll set all cams to a fix fov.
I could try the Maxwell Plugin if IT adopts the fov, should I?
Greetings,
Artur
Re: FOV problems in Archicad-animation
Posted: Wed Mar 25, 2015 11:59 am
by face_off
Hi Artur - buy all means try the Maxwell plugin - but even if it smoothly interpolates the fov, that won't help resolve the issue in the Octane plugin. It might be more benefit if you gave Graphisoft a nudge to answer the question I posted.
Paul
Re: FOV problems in Archicad-animation
Posted: Wed Mar 25, 2015 6:14 pm
by BfPuVAK
My thought is: if it works in Maxwell it should be theoretically possible for Octane, too.
I think they both work a bit similar as plugins (export/material conversion etc.)...
OK, I'l try to achive something @ Graphisoft the next days
Greetings,
Artur
Re: FOV problems in Archicad-animation
Posted: Thu Mar 26, 2015 3:12 am
by face_off
Is Maxwell an ArchiCAD Photorenderer plugin? If so, it's worth trying.
Paul
Re: FOV problems in Archicad-animation
Posted: Fri Mar 27, 2015 8:39 pm
by BfPuVAK
Yes, I would describe Maxwell like this.
Here a screenshot how it looks like in Archicad 17:
On the right side the real-time preview called "Fire".
The scene is uploaded, similar to Octane, into the Maxwell plugin and everything happens so far only in Archicad.
If you want to render "properly", the scene is exported then to the Maxwell Render (so there's a difference to Octane):
On the other hand the workflow for animating is again more similar. First you set the render Engine to Maxwell and that's how the settings then look like:
After that, the usual way; Documentation -> Animate -> Photorealistic / don't know the exact english phrases, well here the screenshot
The frames are exported then to the external renderer frame by frame - via the engine defined in the PhotoRendering Settings. So it's the idendical way
like in Octane. And I checked out how it behaves with the fov: it works, fov is definitevely changing! (And it needs an eternity to render of course

)
You think we could ask a question @ Next Limit how they do it?
Today I wrote a long letter to Graphisoft support, so we will see next week what they answer...
Have a nice weekend,
Artur
Re: FOV problems in Archicad-animation
Posted: Sat Mar 28, 2015 4:16 am
by face_off
Thanks Artur - I've also sent an email to Graphisoft requesting they answer my forum post.
Paul
Re: FOV problems in Archicad-animation
Posted: Mon Mar 30, 2015 12:57 pm
by BfPuVAK
Hi Paul,
the German support cant't really help us as they are only resposible for Archicad itself and their own addons.
So they refer us to:
https://www.graphisoft.com/support/developer/ [DeveloperSupport(at)graphisoft.com]
I guess you contacted them already this way, didn't you?
Greetings,
Artur
Re: FOV problems in Archicad-animation
Posted: Mon Mar 30, 2015 9:20 pm
by face_off
Artur - I posted the question on the dev forum at
http://archicad-talk.graphisoft.com/vie ... hp?t=48594, and also email the API contact at Graphisoft requesting a response to that question (but had no reply).
Paul
Re: FOV problems in Archicad-animation
Posted: Mon Mar 30, 2015 9:58 pm
by rappet
I'll contact the Dutch department about it and hopefully get some movement.
Greetz,
Re: FOV problems in Archicad-animation
Posted: Mon Mar 30, 2015 10:37 pm
by BfPuVAK
@ Paul: and did you contact this one: DeveloperSupport(at)graphisoft.com?
If not "copy and paste"
@ Rappet: that would be kind of you, perhaps the Dutch one will be more willing to push the developers!
By the way: may I ask what motherboard(s) you have in use? I'm on the way to configure a little renderfarm...
Greetings,
Artur