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Re: More Key Textures in Gradient2

Posted: Tue Mar 10, 2015 2:57 am
by hdace
Yes, that works great now. I would still like a "uniform" version of the RandomColor Texture (a "UniformColor Texture"), but it's not urgent. Thanks again for your help!!!

Re: More Key Textures in Gradient2

Posted: Tue Mar 10, 2015 8:45 am
by juanjgon
hdace wrote:Yes, that works great now. I would still like a "uniform" version of the RandomColor Texture (a "UniformColor Texture"), but it's not urgent. Thanks again for your help!!!
Sorry, this is something that should be supported by Octane, I can't add this feature myself in the plugin.

-Juanjo

Re: More Key Textures in Gradient2

Posted: Tue Mar 10, 2015 2:41 pm
by hdace
Understood. Thanks anyway.

Re: More Key Textures in Gradient2

Posted: Tue Mar 10, 2015 6:37 pm
by hdace
juanjgon wrote:
hdace wrote: The other problem is that, for some reason, the Gradient2 node that feeds the opacity channel must be getting slightly different data than the main Gradient2 node because Robots 15 & 22 have conflicting results. You can see that the diffuse channel and the opacity channel are receiving different images and that shouldn't happen. That is particularly surprising.
weird, are you sure that the texture nodes are linked to the same gradient node inputs?

-Juanjo
I finally realized I wasn't applying the "decals" correctly. All I was doing was cutting a hole in the sides of the robots which is why sometimes the numbers looked funny. To apply decals correctly one has to use Material Mixer, plug the regular robot surface into the first Material input, a texture image with the number (in this case, black on white) and set to Color Image plugged into the second material, and a texture image with the same picture and set to float (it doesn't necessarily matter) plugged into the Amount input.

Re: More Key Textures in Gradient2

Posted: Fri Mar 13, 2015 3:18 am
by hdace
I've just found that on this custom build "Arbitrary" render ranges doesn't work. Not sure if that was the case before updating the Gradient2 node.

Re: More Key Textures in Gradient2

Posted: Fri Mar 13, 2015 9:26 am
by juanjgon
Here render arbitrary frames seems to work. What string are you using for the arbitrary frames?

-Juanjo

Re: More Key Textures in Gradient2

Posted: Fri Mar 13, 2015 2:40 pm
by hdace
11466-11469, 11472-11520

Re: More Key Textures in Gradient2

Posted: Fri Mar 13, 2015 2:45 pm
by juanjgon
Arggg ... you have a really long animation ;)

Sorry, my frames range code only supports now up to 10000 frames, but I can add more if you need it ;)

-Juanjo

Re: More Key Textures in Gradient2

Posted: Fri Mar 13, 2015 2:54 pm
by hdace
Yes please. Many of the scenes in our film are very long. Thanks.

Re: More Key Textures in Gradient2

Posted: Fri Mar 13, 2015 3:00 pm
by juanjgon
hdace wrote:Yes please. Many of the scenes in our film are very long. Thanks.
How long? ... 50.000 frames are enough?

-Juanjo