Re: Region render takes the same time as a full render...
Posted: Sun Mar 22, 2015 9:40 am
Here we can see the active samples during render region. You'll see in the image bcos amount of the samples change depand on the region size.
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I use the latest versions of both, Win 8.1, 2xTitan.kubicki3d wrote: Justavisitor, what versions of Blender Octane Edition and Octane Server are you using?
Did you see my screenshots?grimm wrote:You can't judge the speed with samples per second, as it's an average of the total area being rendered (includes easy to render areas like the background). If you zoom into a difficult area to render you will get slower samples, but it will render faster. You really need to time the render and see how fast the noise is resolved to get a good indication of render speed.
Thank you for taking the time to check it - I'm glad to see we get the same result (though I obviously hope it can be fixed).kubicki3d wrote:Indeed, I've made a test on a furry scene and got the same result. The smaller the region, the longer it renders - this might be some kind of a bug...
Your screenshots don't tell you how fast the noise cleared up. Looking at your screenshots I can see that the region render has much less noise than your full scene image. You could have stopped the region render much sooner than 100 samples and had the same quality image.justavisitor wrote:Did you see my screenshots?grimm wrote:You can't judge the speed with samples per second, as it's an average of the total area being rendered (includes easy to render areas like the background). If you zoom into a difficult area to render you will get slower samples, but it will render faster. You really need to time the render and see how fast the noise is resolved to get a good indication of render speed.
That doesn't change the Region Render vs. Full Render-ratio - please see the new screenshots:grimm wrote:You could have stopped the region render much sooner than 100 samples and had the same quality image.
Thanks for the explanation grimm - all's clear nowgrimm wrote:It's counter intuitive, but to get the same quality for the full scene as the region you need to render it up to 100 samples. Looks like you could even lower the number of samples in the region render, try 8 samples or even lower. At 10 samples the noise in the full scene is really bad, but not so bad in the region render. Don't think samples per pixel, think image quality.