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Re: OctaneRender™ for Blender 2.21.1 - 7.6 Linux [TEST]
Posted: Wed Mar 04, 2015 8:35 am
by JimStar
grimm wrote:when I went back into rendered mode the subdiv wasn't using the sharpness setting and the cube was a sphere
What value of sharpness was set when you got the sphere from cube?
Re: OctaneRender™ for Blender 2.21.1 - 7.6 Linux [TEST]
Posted: Wed Mar 04, 2015 10:15 am
by mib2berlin
Hi Grimm, I compile by myself too but I always have the "Release" build installed too.
Even when the settings are a bit strange it is working, meant opensubdiv in preview and rounding.
I have no actual own build to test now, problems to build with Cycles.
Cheers, mib
Re: OctaneRender™ for Blender 2.21.1 - 7.6 Linux [TEST]
Posted: Wed Mar 04, 2015 6:56 pm
by grimm
JimStar wrote:
What value of sharpness was set when you got the sphere from cube?
It was set to 2, the same as the image you posted.
Re: OctaneRender™ for Blender 2.21.1 - 7.6 Linux [TEST]
Posted: Wed Mar 04, 2015 7:01 pm
by grimm
mib2berlin wrote:Hi Grimm, I compile by myself too but I always have the "Release" build installed too.
Even when the settings are a bit strange it is working, meant opensubdiv in preview and rounding.
I have no actual own build to test now, problems to build with Cycles.
Cheers, mib
Thanks mib,
I have the Release loaded as well, but it requires me to link the libraries, which I'm not too keen to do. I will keep playing with it and see if I can find a pattern. Right now it appears to be highly variable on when it wants to work and when it doesn't.

Re: OctaneRender™ for Blender 2.21.1 - 7.6 Linux [TEST]
Posted: Wed Mar 04, 2015 7:04 pm
by grimm
One thing I did notice is that make install dumps the Blender binaries straight into /usr/local. It would be much nicer if it would put the binaries in /usr/local/OctaneBlender or some other sub directory.
Jason
Re: OctaneRender™ for Blender 2.21.1 - 7.6 Linux [TEST]
Posted: Wed Mar 04, 2015 8:30 pm
by mib2berlin
Hi Grimm, you can change the install location with cmake-gui or ccmake.
It is may a good idea to add a new build directory to not mess up your working one.
cmake ../blender -DCMAKE_INSTALL_PREFIX=/xyz/blender in the build directory should also work but I am not very familar with cmake commands.
Cheers, mib
Re: OctaneRender™ for Blender 2.21.1 - 7.6 Linux [TEST]
Posted: Thu Mar 05, 2015 11:04 am
by justavisitor
There's a couple things I still don't understand after seeing the chair example in your link:
1) In an animation, what setting should be used for the skinned (deformable) character - if it has a lot hair?
2) What setting should be used for static hair objects if we see them from different angles because of camera movements?
3) As above, but for non-hair objects? (I.e. what setting should be used for static non-hair objects if we see them from different angles because of camera movements?)
Re: OctaneRender™ for Blender 2.21.1 - 7.6 Linux [TEST]
Posted: Thu Mar 05, 2015 11:35 am
by mib2berlin
Re: OctaneRender™ for Blender 2.21.1 - 7.6 Linux [TEST]
Posted: Thu Mar 05, 2015 1:23 pm
by justavisitor
Thank you mib, but I still can't figure out whether an animated (deformable) hairy character should be set to Reshapable proxy or Scatter. I mean, I've heard again and again that hair objects should be Scatter.
And I don't know if static objects - with or without hair - should be treated as Movable, Reshapable or Global when they are seen from different angles because of camera movement. (I don't know how the render works, e.g. whether it renders the image or the entire scene... If it renders the entire scene in real 3D, which the previews suggest, then it should obviously be set to Global.)
Re: OctaneRender™ for Blender 2.21.1 - 7.6 Linux [TEST]
Posted: Thu Mar 05, 2015 2:16 pm
by mib2berlin
It is all a question of performance versus memory usage.
For static objects use movable proxy if only camera move.
For hair you get extreme memory usage if it is not a scatter object.
I am not familar with these because i do not make animations, may a other user can tell more here.
Cheers, mib