Page 2 of 2
Re: Question Regarding Octane's Map types
Posted: Sat Mar 24, 2018 2:19 pm
by Elden
Is there any other way to relink missing bitmaps in 3ds max for Octane?? If not I would suggest the devs dive in and help Colin fix an Octane implementation for his script. Sad to see Octane distinguishing itself negativeley from all other renderers.
Re: Question Regarding Octane's Map types
Posted: Tue Mar 27, 2018 8:55 am
by paride4331
Elden wrote:Is there any other way to relink missing bitmaps in 3ds max for Octane?? If not I would suggest the devs dive in and help Colin fix an Octane implementation for his script. Sad to see Octane distinguishing itself negativeley from all other renderers.
Hi Elden,
Is not it useful for you 3ds Max asset tracking?
https://knowledge.autodesk.com/support/ ... F-htm.html
or 3dsMAx path editor?
https://knowledge.autodesk.com/support/ ... 8-htm.html
Regards
Paride