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Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Wed Feb 11, 2015 4:01 am
by BorisGoreta
Resizing IPR window is really slow, is there something that can be done to improve this ?

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Wed Feb 11, 2015 9:19 am
by juanjgon
BorisGoreta wrote:Resizing IPR window is really slow, is there something that can be done to improve this ?
Currently I need to stop the rendering to resize the window and later start the render again. I am going to see if I can resize the render resolution while rendering without problems.

-Juanjo

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Thu Feb 12, 2015 8:01 pm
by Mastoy
Quick question : is there a downside to out-of-core rendering (maybe it slows down renders) ?
I see it's OFF by default so I'm wondering if it needs to be turned ON only with very big scenes.

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Thu Feb 12, 2015 8:07 pm
by juanjgon
Mastoy wrote:Quick question : is there a downside to out-of-core rendering (maybe it slows down renders) ?
I see it's OFF by default so I'm wondering if it needs to be turned ON only with very big scenes.
The rendering is going to be slower, but I think that only if your scene fills the GPU RAM and the out of core CPU memory is used.

-Juanjo

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Thu Feb 12, 2015 11:12 pm
by BorisGoreta
What saving settings do I have to use for light passes ? I use 16 bit tonemapped but when I Linear Dodge (Add) them in PS the image turns out too bright.

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Thu Feb 12, 2015 11:31 pm
by stratified
BorisGoreta wrote:What saving settings do I have to use for light passes ? I use 16 bit tonemapped but when I Linear Dodge (Add) them in PS the image turns out too bright.
Have a look here:

http://render.otoy.com/forum/viewtopic. ... stratified

cheers,
Thomas

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Fri Feb 13, 2015 12:01 am
by BorisGoreta
Thanks, so basically this doesn't work with tonemapped outputs ?

Juanjo, in the render passes file format options there is PNG 8 Tonemapped and PNG 16 Tonemapped where I suppose first one should be PNG 16 Untonemapped ?

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Fri Feb 13, 2015 12:41 am
by stratified
BorisGoreta wrote:Thanks, so basically this doesn't work with tonemapped outputs ?

Juanjo, in the render passes file format options there is PNG 8 Tonemapped and PNG 16 Tonemapped where I suppose first one should be PNG 16 Untonemapped ?
Not really, you can tweak it so that it sort of looks correct. But if you work in linear color space then it always works correctly. The most foolproof way is to export them as .exr from Octane. Note that if you export them as multi-layer exr, you need to buy the Pro-EXR plugin for Photoshop because Photoshop doesn't do multi-layer exr natively.

cheers,
Thomas

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Fri Feb 13, 2015 8:37 am
by juanjgon
BorisGoreta wrote: Juanjo, in the render passes file format options there is PNG 8 Tonemapped and PNG 16 Tonemapped where I suppose first one should be PNG 16 Untonemapped ?
Nope, currently the Octane image save function only supports PNG 8 and 16 tonemapped and EXR tonemapped/untonemapped.

-Juanjo

Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Posted: Sun Feb 15, 2015 5:15 pm
by BorisGoreta
Does Octane plugin support fibre motion blur on deformable meshes when using FiberFX ?